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Post by Knightfall on Dec 1, 2011 22:58:40 GMT 1
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Post by Warhammer Gorvar on Dec 2, 2011 0:03:49 GMT 1
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Post by Knightfall on Dec 2, 2011 1:14:26 GMT 1
LOL!
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Post by Tillian Panthesis on Dec 2, 2011 5:19:22 GMT 1
O.o
That's all I can express...
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Post by Mr. Glow on Dec 2, 2011 6:28:39 GMT 1
So... Chris Avellone isn't writing this one, I take it?
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Post by Knightfall on Dec 3, 2011 0:26:53 GMT 1
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Post by Knightfall on Feb 17, 2012 2:20:35 GMT 1
Someone on Reddit posted a slideshow of their trip through Nevada, specifically some of the places you see in New Vegas. imgur.com/a/NmlwXAlso, the Ultimate Edition is out now. Waiting for the price to drop a little bit so I can justify buying a second copy. xD
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Post by Knightfall on Mar 28, 2012 1:49:23 GMT 1
Ripten did an interview with Brian Fargo about the upcoming production of Wasteland 2 ( here's the Kickstarter page), and they talked briefly about what happened with Obsidian and the production of Fallout: New Vegas: BF: There is more tension than you can believe. You would not believe the stories you hear about how developers are treated by publishers these days. It is abysmal. MF: Why don’t we hear more about it…? BF: Because they are afraid to talk, because they’ll never get another contract if they do. That’s why. You cannot believe… it’s awful. It’s really bad. You should try to dig in and get some stories out there. Look at the most recent one with those poor guys at Obsidian. They did Fallout: New Vegas, the ship date got moved up and, who does the QA on a project? The publisher is always in charge of QA. When a project goes out buggy, it’s not the developer. The developer never says, “I refuse to fix the bug,” or, “I don’t know how.” They never do that. It’s the publisher that does the QA, so if a product goes out buggy, it’s not the developer’s fault. So, (Fallout: New Vegas) goes out buggy and they didn’t do the QA, their ship date got moved up and they missed their metacritic rating by one point. Did they get a bonus? No. Do you think that’s fair? I tried to get some of my publisher friends, who I used to make a lot of money for, to donate. Do you think they donated? No. Their employees did. MF: What seems to be bubbling under the surface is this ‘us vs. them’ tension. BF: It’s there. It’s not all publishers. I haven’t worked with all publishers, so I can’t speak for them all, but I’ve had enough of my own horrible stories. I have friends who are big developers and we sit around telling stories. The smartest people I meet are the developers; their business acumen. They’re not the ones who control the checks, though. MF: You mentioned Obsidian. Have you spoken with them? BF: I talk to them all the time. MF: Would you consider working with them, especially given their current troubles… maybe reform the Black Isle Voltron? BF: They are still working on projects. It’s not like they are going away. I have a lot of love for those guys. -- So all the shit Obsidian gets over bugs, and they were never the ones who were in charge of Q&A? I really feel for those guys now. o.O www.ripten.com/2012/03/27/brian-fargo-talks-wasteland-2-abysmal-publisher-treatment-and-having-fun-again/
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Post by jklinders on Mar 28, 2012 2:32:37 GMT 1
Sad but true. I keep forgetting that QA is the publisher's job. Same with authorizing patches. Publishers are a poison in the industry right now. We need to get the middlemen out. They employ too many accountants and not enough technicians. When there was money to be made the hobbyests got shoved aside. It started for real sometime around the late 90s when Black Isle and a few of the other old school companies all folded about the same time.
The publishers moved in, tea bagged the corpses of these old companies and snapped up all the talent.
CD project Red was able to produce a AAA title on a AA budget. But that was in Poland where wages and other costs are a lot lower.
We simply cannot get rid of these parasites and keep high value games coming out without jacking the cost of our hobby astronomically.
Sickening isn't it?
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Post by Tillian Panthesis on Mar 28, 2012 7:53:56 GMT 1
It is. I really hate to sounded emotional, illogical and veering in a fangirly territory but I wish Obsidian get better treatment and the respect they deserve. They are one of the few developers in this and age I have some respect and admiration for.
After hearing the news they they are on the verge of closing shop from one of the South Park RPG news that Knight posted before... I never felt more depressed and angry.
And on the verge of nihilism, I wish those asshole publishers die in a carfire crash. Their involvement within the Mainstream game industry is nothing but a pandemic imo. A quick glance at the big name titles says is it all. (eg: Modern Borefare and Twattlefield.)
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Post by Knightfall on Mar 28, 2012 23:30:53 GMT 1
It's very depressing. One, because this is more widespread than this. Two, because it's happening to one of the more talented RPG developers still in business today.
Hopefully the rise of other distribution methods (Steam, GOG, etc.) will mean companies like Obsidian will have more opportunities to go directly to the fans. I know Chris Avellone was inspired by the Double Fine/Wasteland 2 Kickstarters, so they'll probably be all over that eventually. This is good stuff.
And the interview made it sound like Obsidian's situation wasn't as dire as I thought it was.
This is good. The captain will be pleased.
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Post by Clint Johnston on Mar 30, 2012 6:30:53 GMT 1
It's time like these, when I see the little guys losing that I take comfort in Solomon's frequent consolations in proverbs, and David's in Psalms The wicked will receive their reward. Yes, they're winning now, and may win under every human measure. But they'll get what's coming to them. In the best way you never thought possible.
Take Qaddafi or Hussein. Neither of them saw the headlights. One day, they were on top, the next hiding in tiny hovels. Compare that to a huge media circus trial. They had it all under control, and then they didn't The shocked look on their face as it all fell apart had to be almost worth the harm they'd done.
If you want a better gaming related example - Bioware's fall from glory. TOR is doing poorly, DA2 gave up on DLC, and ME3 prompted a massive protest that forced the President to do some public backpedaling.
On a completely different thought, I'm so stealing Knightfall's headliner for Mock Effect 3!
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Post by Tillian Panthesis on May 11, 2012 12:12:51 GMT 1
Not sure if anyone has posted this, but apprently someone in NV Nexus decided to make a few mods that basically restored most of the cut content from the said game. You can see his profile for the list of the content he's been resoring so far: newvegas.nexusmods.com/users/3010984
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Post by Tillian Panthesis on May 13, 2012 6:14:20 GMT 1
Double post but I have a question:
Which DLC out of the four I should start and what level?
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Post by Mr. Glow on May 13, 2012 6:28:03 GMT 1
I would say play them in the order they were released (Dead Money, Honest Hearts, Old World Blues then Lonesome Road.).
That's the best way to experience the over-arching story of the add-ons, which is one of the best things about them.
For Dead Money, I would recommend being above level 20, or at least 15, with one reasonably high combat skill and some points in Speech.
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