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Post by Clint Johnston on Aug 22, 2011 15:05:39 GMT 1
All in favor of cloning sheep instead, raise your hand!
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Post by Warhammer Gorvar on Aug 22, 2011 15:15:43 GMT 1
My science is cooler then your science...
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Post by Tillian Panthesis on Aug 22, 2011 15:38:53 GMT 1
Depends what kind of Dinosaur of course. for example, cloning Raptors is a bad idea because they are smart and small bastards that can follow you through corridors. Big ass predators like T-rex or Spinosaurus will have a harder time. Or you can be a pussy and just clone herbivores... I was thinking of T-Rex. Seriously, any mad scientist would clone a T-Rex first just for lols.
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Post by Warhammer Gorvar on Aug 22, 2011 15:39:58 GMT 1
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Post by Tillian Panthesis on Aug 22, 2011 15:41:54 GMT 1
Yeah... Humanity is fucked.
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Post by Warhammer Gorvar on Aug 22, 2011 15:45:42 GMT 1
Yet a single tear rolls over my cheek on the awesomeness of how it will be done.
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Post by Tillian Panthesis on Aug 22, 2011 15:47:43 GMT 1
At least we're going extinct with a blast if T-Rexes know how to use military vehicles.
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Post by Warhammer Gorvar on Aug 22, 2011 15:53:34 GMT 1
T-Rexes in jet planes must happen, the universe demands it. ... Added with highway to the Danger Zone playing from their cockpits.
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Post by Cali on Aug 27, 2011 21:46:14 GMT 1
The first door code in Deus Ex: Human Revolution being 0451.
A nod to Deus Ex and the System Shock series.
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Post by Mr. Glow on Aug 28, 2011 0:25:41 GMT 1
I noticed there's an achievement called "Smash The State", too. Paul Denton and the NSF would be proud!
One thing I'm loving about Human Revolution is the little touches the environments have, like the get well soon cards on Jensen's desk. Things like that always make the game feel more immersive.
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Post by Cali on Aug 28, 2011 3:16:20 GMT 1
Jensen's apartment in general is one of my favorite parts of the game. Not only did the music make me tear up when I first heard it (I guess because it reminded me of the first Myst, thus nostalgia), but the sheer amount of detail put into it, such as what Glow described. Also the hidden stuff you can find, such as the painkillers under the worktable, and the hidden stash behind the TV.
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Post by Mr. Glow on Aug 29, 2011 3:46:49 GMT 1
I tell you what I thought was another brilliant little touch. I found an eBook, containing an excerpt from a speech by Darrow, the English guy who first developed mechanical augmentations, or something. But what I thought was impressive was that the transcript mentioned it came from a documentary on BBC Four, which is exactly the channel a documentary about augmentation would probably air on over here (unless it was titled "Britain's Most Embarrassing Cybernetics!", in which case it would probably be on ITV,)
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Post by Knightfall on Aug 29, 2011 6:35:03 GMT 1
Jensen's apartment in general is one of my favorite parts of the game. Not only did the music make me tear up when I first heard it (I guess because it reminded me of the first Myst, thus nostalgia), but the sheer amount of detail put into it, such as what Glow described. Also the hidden stuff you can find, such as the painkillers under the worktable, and the hidden stash behind the TV. Entering the apartment for the first time and watching the shutters raise up to reveal the Detroit skyline was very awesome.
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Post by Mr. Glow on Aug 31, 2011 21:26:46 GMT 1
The way Half-Life 2 (and pretty much the entire Half-Life series) takes place in real time. It just feels so immersive, like I actually am Gordon Freeman! (Though I'm sure every nerd with a Physics A Level and numerous failed attempts at growing a beard feels like that.)
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Post by CAPT Issac R. Madden on Sept 8, 2011 3:44:35 GMT 1
The tutorial from Alpha Protocol, especially the briefing with Westridge. Not once during the entire sequence does the game break the fourth wall.
Plus "In case of emergency..." *smashes the window of the med bay with a fire extinguisher*
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