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Post by Mr. Glow on Aug 4, 2011 23:05:43 GMT 1
Malak's death was quite sad though. The way he became repentant and sad upon death was probably the only thing that set him apart from your standard cackling villain (that and the fact he head a metal jaw. How cool was that?), though even then, it was pretty much lifted from Darth Vader's death in ROTJ (or was it a homage? I can never remember.)
Kreia was the master of telling you off for being good, though. Even giving that guy those five credits that resulted in his immediate murder.
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One thing I love doing in games where you can customise your character is giving them a beard during the final act of the story, to symbolize how far they've come. I did in Alpha Protocol. I gave the Lone Wanderer a snappy moustache (Because no 19-year old could ever grow a decent beard. God, do I know that from experience!), Assassin's Creed 2 did it for me.
I never know what to do when I'm playing a female character, though. I gave my Hawke that red mark across her nose during Act 3, and got my Courier a cool slave headscarf (which was fitting because she had been a slave in the backstory I thought up for her) after I finished Dead Money and got to level 30.
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Post by Mister Buch on Aug 4, 2011 23:20:24 GMT 1
I love doing that, too. My Hawke grew a longer and longer hair and beard as the years went by, then ended up cutting it back a bit so as he looked like the guy from the trailer. As for women - well, my Shepard usually has longer or shorter hair in ME2, presumably depending on how bored Miranda got during those two years.
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Post by jklinders on Aug 5, 2011 1:22:44 GMT 1
Actually I took the customization in Alpha protocol a step further.
I enjoyed giving Mike a radically different look every hub with the idea that he was in disguise to hide from his pursuers. Big bushy beard in Moscow, Clean shaven in Saudi Arabia,Different glasses for each area. I worked that little feature as a new way to roleplay the man on the run.
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Post by Knightfall on Aug 5, 2011 2:27:40 GMT 1
I like getting those items that have some sentimental meaning and then never letting them go, even if I get an upgrade that's like 10x better. Like after Morrigan gave me that ring in DA:O, and I kept it on through the ending, Awakening, and then into the DLC. And in Witch Hunt, when you finally get to talk to her, she actually says something if you're still somehow wearing it. =D!
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Post by Mr. Glow on Aug 10, 2011 2:27:36 GMT 1
Finding something new, even if it's tiny, on your billionth playthrough of a game you love.
Like in Dragon Age: Origins, I only just found that thing in the Korcari Wilds with the pouch of ashes and the demon, and I only found out you could talk to Flemeth again after she sets you off on your journey.
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Post by Mister Buch on Aug 10, 2011 2:35:27 GMT 1
I like in-jokes and references - in particular the way videogames (presumably because it's still a new thing) like to acknowledge and pay homage to their sources.
I just played 'Castlevania: Symphony of the Night' for the first time today, and the bit where an 'Ape skeleton' threw barrels at me gave me a good feeling.
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Post by Mr. Glow on Aug 16, 2011 20:43:03 GMT 1
Possibly too early to call this, but I'm 95% sure Deus Ex: Human Revolution will be a good game. I like what it's done with the dialogue wheel dialogue system: Seriously, I love the idea of being able to see Jensen's line in full before you choose it (though big stupid symbols telling me what to think would have been equally good.) Even though I likely won't be playing it, Mass Effect 4 should use something like that.
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Post by jklinders on Aug 16, 2011 20:47:05 GMT 1
Possibly too early to call this, but I'm 95% sure Deus Ex: Human Revolution will be a good game. I like what it's done with the dialogue wheel dialogue system: Seriously, I love the idea of being able to see Jensen's line in full before you choose it (though big stupid symbols telling me what to think would have been equally good.) Even though I likely won't be playing it, Mass Effect 4 should use something like that. Egad, the characters model's face for a moment made me think that was a screen shot of a mod for Alpha Protocol. It looks good, I mean really really good.
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Post by Tillian Panthesis on Aug 18, 2011 14:20:36 GMT 1
Possibly too early to call this, but I'm 95% sure Deus Ex: Human Revolution will be a good game. I like what it's done with the dialogue wheel dialogue system: Seriously, I love the idea of being able to see Jensen's line in full before you choose it (though big stupid symbols telling me what to think would have been equally good.) Even though I likely won't be playing it, Mass Effect 4 should use something like that. Seconded or Thirded.
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Post by Knightfall on Aug 19, 2011 2:20:12 GMT 1
My one hang-up with a system like that is that it gets annoying if the character repeats the line verbatim after you've read it. The Witcher did that, and it was like hearing the same line twice.
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Post by jklinders on Aug 21, 2011 14:35:11 GMT 1
I don't really know where else to put this but this is kind of awesome. My friends, we have a real life Andrew Ryan. There has been talk of this for a while and it seems to be picking up steam. The sweat of your brow speech was in my head while reading this. ca.news.yahoo.com/blogs/daily-brew/silicon-valley-billionaire-funding-creation-artificial-libertarian-islands-140840896.htmlOne of the more laughable nuggets from the article was, "a kind of floating petri dish for implementing policies that libertarians, stymied by indifference at the voting booths, have been unable to advance: no welfare, looser building codes, no minimum wage, and few restrictions on weapons." I really have little concern about no weapons laws in a controlled environment like this. Besides they will need them to defend themselves against Somali pirates and the like. But no building codes? On an exposed artificial island exposed to the worst that mother nature can throw at you? And those buildings being built by the lowest bidder where there is no minimum wage? All I can say to that is popcorn anyone?
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Post by Mr. Glow on Aug 21, 2011 23:36:34 GMT 1
I don't really know where else to put this but this is kind of awesome. My friends, we have a real life Andrew Ryan. There has been talk of this for a while and it seems to be picking up steam. The sweat of your brow speech was in my head while reading this. ca.news.yahoo.com/blogs/daily-brew/silicon-valley-billionaire-funding-creation-artificial-libertarian-islands-140840896.htmlOne of the more laughable nuggets from the article was, "a kind of floating petri dish for implementing policies that libertarians, stymied by indifference at the voting booths, have been unable to advance: no welfare, looser building codes, no minimum wage, and few restrictions on weapons." I really have little concern about no weapons laws in a controlled environment like this. Besides they will need them to defend themselves against Somali pirates and the like. But no building codes? On an exposed artificial island exposed to the worst that mother nature can throw at you? And those buildings being built by the lowest bidder where there is no minimum wage? All I can say to that is popcorn anyone? I bet I could take this place over and live like a king! (Is of Irish descent)
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Post by Warhammer Gorvar on Aug 22, 2011 10:26:15 GMT 1
This could have been a lot cooler if he also said he was fudning for cloning Dinosaurs. Everything is cooler with Dinosaurs
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Post by Tillian Panthesis on Aug 22, 2011 12:21:26 GMT 1
Until you're that dinosaur's main course.
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Post by Warhammer Gorvar on Aug 22, 2011 13:08:34 GMT 1
Depends what kind of Dinosaur of course. for example, cloning Raptors is a bad idea because they are smart and small bastards that can follow you through corridors. Big ass predators like T-rex or Spinosaurus will have a harder time.
Or you can be a pussy and just clone herbivores...
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