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Post by Mr. Glow on Jun 19, 2011 3:42:02 GMT 1
I really just created this because I'm always grumbling about things I hate in games, but don't fit into the "Crappy Moments in Gaming" thread and would be inappropriate to post in the "Pet Hates" thread.
So anyway, do any of you have conventions you hate in computer games?
I hate silent protagonists, especially the unwritten rule that first person shooters have to have one.
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Post by jklinders on Jun 19, 2011 4:08:37 GMT 1
My favorite pet hate for gaming is the "puzzle boss." Using a puzzle boss is the game devs way of saying F you to any gamer that has built all the skills and tricks needed in the game to beat any ordinary enemy so they make some critter absolutely invulnerable to everything unless you circle around him counter clockwise 5 times, touch all the mirrors in the exact right sequence that can only be determined by someone with a life through the use of a guide and then you can take 1% of his health off by shooting him in the left knee.
Wash rinse and repeat. Hate Hate Hate Hate Hate Hate
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Post by CAPT Issac R. Madden on Jun 19, 2011 5:03:04 GMT 1
Crappy AI on both the badguy and allied side. Either they're bunching up so much that a single 'nade will wipe out the whole squad or they're fucking up my shot by standing right in my line of fire.
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Post by Tillian Panthesis on Jun 19, 2011 5:16:38 GMT 1
Brown and generic shooters current trends in gaming. You know it's bad when a game like Bayonetta is a much more refreshing change of the current crop. and that's a game that wasn't innovative. To be fair it was blatantly honest enough to be a fun beat-em-up game rather trying to being an arty farty innovative game.
Speaking of that. A generic low medieval fantasy setting with more brown and grey. Enough! I want to play something out of this world for once!
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Post by Clint Johnston on Jun 19, 2011 5:40:25 GMT 1
DLC. I get why it exists and that it makes everyone concerned money, but it aggravates me that you can't finish a game properly, no you have to make half of it, sell it, then sell me the rest piecemeal with minimal voice acting?
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Post by Mister Buch on Jun 19, 2011 11:58:42 GMT 1
I hate protection missions in shooters. I don't know anyone who likes these so I have no idea why they keep putting them in games.
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Post by Knightfall on Jun 19, 2011 13:12:11 GMT 1
Eh, I guess it would be killing enemies for no real reason. More than anything else. Like those moments in DA2 when the conversation starts to degenerate uncontrollably into fightin' words. Unnecessary padding, I guess. It's one of the reasons I just despise Halo these days. How Bungie made a franchise out of killing the same three enemies over and over again, I'll never know.
Fight -> Dropship -> Fight -> Dropship -> Continue -> Repeat
>.<
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Post by CAPT Issac R. Madden on Jun 19, 2011 20:11:47 GMT 1
Speaking of shooters. People who think they are awesome weapon handlers because they're 10th prestige or something. Ditto Guitar Hero/Rockband players who think they can play guitar because of those games... >.>
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Post by Mr. Glow on Jun 19, 2011 23:37:14 GMT 1
Here's a BioWare one! I hate boss fights that are only challenging because the developers make them immune to all of your powers (I'm looking at you, Harbinger, you cheap bastard!)
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Post by Tillian Panthesis on Jun 20, 2011 10:23:59 GMT 1
People who whined on the forums after being ganked in a PvP server of a MMO. You signed up on a PvP server in the first place, where everyone is free to kill each other. Unless someone pointed a gun at your head, it's a fact (gaming) life.
Deal with it!
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Post by Warhammer Gorvar on Jun 20, 2011 13:37:50 GMT 1
Time missions. I dont care what hame thry pop up in, i friggin' hate time missions! You can never enjoy and take your time because some asshole is trying to blow something up or you need to save a person from being shot.
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Post by Tillian Panthesis on Jun 20, 2011 14:18:37 GMT 1
Random encounters. You're just taking ten steps from point A to point B then... holy shit! I'm fighting another fucking giant maneating caterpillar! That's like... the millionth time.
Grrr...
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Post by jklinders on Jun 20, 2011 18:03:17 GMT 1
I have not seen those much in the last 10 years. It's a good thing that as a game mechanic they are almost gone.
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Post by Warhammer Gorvar on Jun 20, 2011 20:33:52 GMT 1
Pokemon doesn't.
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Post by Tillian Panthesis on Jun 21, 2011 6:09:04 GMT 1
Pokemon has that mechanic, but it's one of the rare cases where a random encounter mechanics is a double edge sword. Eg: bumping into a shiny or rare pokemon, you cannot pass that one up, could you?
Besides, you can always buy a dozen of max repel if you're in a hurry, so I'm going to let it go for now.
Another Gaming peeve. Shitty Voice acting. That excuse is kinda start to wear down today, with the gaming medium that is on a verge as a legitimate form and recongised by the general public in a arty farty way. True some games can get away with it, like Just Cause 2. Then there are games like DA2... no excuse! The last thing I need to hear the narmy stuff in a 'emotionally' driven plot.
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