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Post by Warhammer Gorvar on Jul 26, 2011 15:54:47 GMT 1
Mine would be the one where you enter Memoria in FF9. www.youtube.com/watch?v=sPvrgO_UN80I just love the idea of a group of adventurers, who been through hell and back together, go off to save the wolrd while their allies fend off their persuers. I'm a romantic that way heh.
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Post by Clint Johnston on Jul 26, 2011 18:03:04 GMT 1
I played it as a good wild-card player. I thought the ending sucked. In addition, the copy was glitchy so I gave it back to the guy I borrowed it from.
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Post by Mr. Glow on Jul 26, 2011 18:08:48 GMT 1
I played it as a good wild-card player. I thought the ending sucked. In addition, the copy was glitchy so I gave it back to the guy I borrowed it from. I liked the option you had in No Gods, No Masters to wreck Hoover Dam (my Wild Card character was a bit of a maniac. (He was a Unarmed user called Tae Kwon Joe}. He killed pretty much everyone on sight, including Yes Man a few times) It was like the Courier decided that if everyone couldn't play nice, they were taking the dam away. My main character is actually pro-NCR, though. To clarify more, I'd say I hated working for Colonel Moore. Mr. House and Caesar weren't the best guys ever, but they at least had a bit of charisma to them. All the NCR quest givers were boring. Supporting the NCR itself feels in line with what the Vault Dweller/Chosen One would've done, though.
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Post by jklinders on Jul 26, 2011 19:45:13 GMT 1
I don't know. There were a few hints in the dialogue that the NCR was getting kinda corrupt. They were taking the whole old world government thing far enough that the democracy was starting to screw things up. The Wasteland still needs an iron fist to protect the people who look to you for it and they were just too wishy washy about it in their haste to suck up to the big ranchers who seemed to be all but running things.
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Post by MarianneClaus on Jul 26, 2011 20:47:51 GMT 1
There's certainly something very satisfying about walking into the Sith academy as a light side character, redeeming people left right and center, then revealing yourself to be a Jedi and beating both Sith Masters in a fair fight. I preferred doing just that, but redeeming Yuthura as well My favorite part of the KOTOR games is most definitely the tomb in the shyrack cave in KOTOR2. "Reliving" those moments was instense. In fact, I'm gonna go look it up on YouTube right now
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Post by Mr. Glow on Jul 26, 2011 21:09:34 GMT 1
I've never actually managed to redeem her. Too much legwork. (I would make a great Jedi.) Taking her and her master down at the same time made me feel like a big man, though!
I agree with the Korriban cave from KotOR II, though. That part was great. In particular, the "Apathy is death" sequence and the bit with Darth Malak.
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Post by Warhammer Gorvar on Jul 26, 2011 22:49:53 GMT 1
I played it as a good wild-card player. I thought the ending sucked. In addition, the copy was glitchy so I gave it back to the guy I borrowed it from. Yeh i always had problems with this Cutscnee, it kept bugging and i had to wait an hour ebfore i could fight the endboss. I think the ending was ok actually, happy ending and stuff. Also FF9 didn't suck compared to FF8 and FF10's suck-e-tude.
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Post by Mister Buch on Jul 29, 2011 3:45:00 GMT 1
The Korriban cave flashbacks were wonderful. Of all the things you can do in those games -- hypnotising guys into suicide and starving guys to death -- the one that sent the biggest chill down my spine was hearing that Republic commander begging you disarm some mines before ordering a charge, and knowing that when it happened for real those guys ran right over a minefield on your orders.
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Post by Clint Johnston on Jul 29, 2011 6:08:05 GMT 1
I always went and disconnected all the mines before talking to him. I was a cool general.
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Post by Tillian Panthesis on Jul 29, 2011 6:50:19 GMT 1
Any end game section that filled with epic stuff to the brim, requiring you to feel heroic and mighty (barring "The Last Straw" quest in DA2).
Hammy uplifting speeches is optional but it's nice to add into it.
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Post by Warhammer Gorvar on Jul 29, 2011 11:10:48 GMT 1
I was a bad ass leader in Mass Effect II. "Now i know the Collectors are though sons of bitches, but ladies and gentlemen...We are thougher, and we're going to kick them so hard in the nads we'll blow up their home planet. They made the mistake of pissing us off...let's teach them that final lesson, dont f*** with the Shepard."
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Post by Mister Buch on Jul 30, 2011 15:05:57 GMT 1
Actually yes - the random deaths and anticlimactic end boss aside, I really, really liked the Collector Base in ME2. I just thought it was really nice how you felt like you were really leading a team, and you managed to incorporate all of them into the adventure rather than just picking two.
Jade Empire had a similar thing, where everyone was there on the final quest, but obviously it wasn't done as well and didn't have that interaction.
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renegadepoint
Lieutenant
Lets all take a step back from the weird alien impaling devices...
Posts: 188
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Post by renegadepoint on Jul 30, 2011 15:17:08 GMT 1
My favorite part of the collector base what the sense of urgency. You've seen what the collectors can do. And you know you're in Reaper territory. And its made abundantly clear that the odds are stacked heavily against you. And every section is different. I hope they do a lot of that in ME3. I like different.
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Post by Warhammer Gorvar on Jul 30, 2011 15:24:08 GMT 1
Also, the final battle for Denerim in Dragon Age: Origins. Why? Two words. Werewolf Shocktroopers. In what other game (besides WoW) can you use werewolves to batter your enemies senseless before sending in dwarves and mages to wrap up the darkspawn?
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Post by Tillian Panthesis on Jul 30, 2011 15:39:03 GMT 1
The suicide Mission is probably one of my favourite end game moments, right next to the final boss fight in Okami. Especially you have the option to make hammy speeches to your team. Now that's an exit!
Too bad in DA2, no hammy motivation speeches to lighten up the last act =/
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