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Post by Mister Buch on Mar 29, 2011 17:23:09 GMT 1
Because I like to organise things, I thought I'd set up a thread for our impressions of the new DLC now that it's out (or soon to be out).
And now I will say goodbye, cause I'm not downloading it today.
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Post by Mr. Glow on Mar 29, 2011 19:57:41 GMT 1
It was... good. Probably not as good as Lair of the Shadow Broker, but still. It certainly set up Mass Effect 3. Plus, The Reapers actually are in the Milky Way now. Yikes.
I was pretty annoyed with Shepard for not plugging whatshername sooner, though. She even dabbled in A-Team Firing in a few of the cutscenes.
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Post by jklinders on Mar 29, 2011 20:57:04 GMT 1
Ya the "Shooting is too good for them" trope was in full effect at least until the renegade option came up.
It seems to confirm my idea that no one is going to work directly with Shep in ME 3 at first. If this little escapade does not isolate him, nothing will. Kinda makes having a squaddie from a certain race all the less likely as well. Good to see Hacket in person for once. I really missed Admiral Bishop from Aliens in ME 2.
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Post by Mr. Glow on Mar 29, 2011 21:06:52 GMT 1
Ya the "Shooting is too good for them" trope was in full effect at least until the renegade option came up. Did you see when Shepard shoots at Kenson after being betrayed? the bullets just seem to fade into the bloody ether! Well that would be too easy, wouldn't it? Not necessarily. Just means it would be all the more unpleasant (and therefore more dramatic) for Shepard and the Batarian. S/he's gonna have to go and get the aid of the Batarians anyway.
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Post by jklinders on Mar 29, 2011 21:11:45 GMT 1
I gotta say, Bioware's losing their touch on the twists though. I saw this one a parsec away.
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Post by Mr. Glow on Mar 29, 2011 21:21:51 GMT 1
For a supposedly clever person, Kenson was a very, very stupid person.
I was surprised Harbinger didn't zap her into a big monster Saren-style for the final boss fight, though.
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Post by opteronium on Mar 29, 2011 22:34:55 GMT 1
Seems to me there had to be a meeting somewhere in bioware going along the lines of "what else could we do that would explode like, big time?" Shepard zapped by the object, yet everyone around instantly goes into a revolt. It was like "Shepard's it, everyone shoot" I'd understand the nihilistic twat being away from the object and slightly sobering up until she sees it in all its glory (3 sec set, wtf was that jumble of weed? Why does every game "artifact" now-a-days look like a piece from the Gugenheim?) again... that I could have bought, but whats with everyone else being so unconcerned and then jumping you out of the blue... why bring Shepard there in the first place? Why even mention the asteroid? And as if noone else could fire rockets... And talk about lame-o batarians... they know they were about to crash an asteroid into the relay... do they think she was going to do it single handedly? Did it occur to them to send some kind of special forces to to that asteroid or somehow guard the relay? It just has so many holes in the plot it hurts. And if Shepard has time to reload a clip, she/he's got time to warn the 4 eye's colony back on the planet anyway... or the doctor has. or just about everyone else that doesnt want to crash the asteroid. Besides, from the physics aspect, how come the doctor doesnt realize it would be massively simpler to alter the asteroids path so it doesnt hit the relay rather than blowing the asteroid up? She has 2 god damn days while Shepard sleeps.. aint noone putting that baby back on track if she shifts by even 1 degree... too much inertia. ME series got wounded by this DLC more than anything else. I just dont get it. And the bug hologram at the end materializing out of the blue to smartass Shepard for the gazillionth time on how he's gonna bring the pain was just pathethic... sore looser. And I can just see us shooting batarians on earth in Mass Effect 3 as the Reaper's little minions. They've been set up ever since Bring down the sky. Massive dissapointment so far
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Post by Knightfall on Mar 29, 2011 22:51:59 GMT 1
Just finished it (missed all but one of the achievements *sigh*); explored everything, picked up all the items, and the thing was still just a little over an hour long. I'm pretty disappointed by it.
Doctor Kenson was already really annoying to me, but then she had the nerve to explain her entire plan, explain the Reaper artifact, and take Shepard all the way down to the artifact before betraying him. I was seriously laughing when she turned on Shepard. I could not believe something so cliche' had made it into the last piece of DLC for ME2 ever.
Honestly, I think this was a terrible way to go out. I'm out $10, ME3's not out for another 8 months or so, and...yeah. At least I got to kill like...100 more guards.
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Post by Mr. Glow on Mar 29, 2011 23:08:27 GMT 1
Doctor Kenson was already really annoying to me, but then she had the nerve to explain her entire plan, explain the Reaper artifact, and take Shepard all the way down to the artifact before betraying him. That's Villain 101! Haven't you ever seen any Bond films?
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Post by Clint Johnston on Mar 29, 2011 23:38:52 GMT 1
It was OK. It was not great. I liked the "Shepard's Tearing Us Apart" line. I did not enjoy being a target in the artifact room. And Let's face it, were the Batarians ever humanity's friends in this universe? Frankly I'm surprised the Turians are on friendly terms. It annoyed me that Shepard is corralled into killing 300000 slaves. Yeah, the story for ME3 will be better for it, but I didn't like that my Paragon is only allowed 1.5 sentences and 5 paragon points for attempting to save the colony.
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Post by Mr. Glow on Mar 30, 2011 8:37:12 GMT 1
I liked the "Shepard's Tearing Us Apart" line. Apparently, this plays if you let the timer hit zero.
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Post by jklinders on Mar 30, 2011 13:37:52 GMT 1
OK OK, disclosure time here. I'm not the fastest player, but how the hell do you dawdle that much?
This is not a DLC I will be playing at difficulties higher than normal. Playing solo isn't too bad except for the part where you are getting ganked around the artifact. Just glad I was playing my Vanguard and not my Infiltrator.
Kenson did seem to get better away from indoctrination. This is a good sign given what is likely to happen in ME3. But as opteronium mentioned it really does look like the Batarian race as a whole is going to be the Reaper's shock troops. Once again the ugly four eyed aliens will be the cartoonishly faceless evil of ME. At least the Batarians in the Terminus will be spared that fate for a bit. Maybe tyhe survivors who see what happened to the rest of their race will understand the near war crime Shep invoked to slow the reapers down.
Buuut, Bioware has jumped the shark here folks. Can anyone tell me why we can't just blow another relay up to kill the Reapers en mass? You know sacrifice another star system or three to kill the rest of the buggers off? This wasn't an option before because "blowing up a relay" was "impossible." Now not only is it possible but it's easy. Instant supernova just add rock. That actually bums me out because it's stupid. In their rush to make stopping the Reapers this horrific moral quandary they have introduced a plot hole the size of a bloody red giant star.
Thoughts anyone?
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Post by Tillian Panthesis on Mar 30, 2011 15:21:55 GMT 1
OK OK, disclosure time here. I'm not the fastest player, but how the hell do you dawdle that much? On purpose. For science TV Tropes! The DLC itself was alright for me. Way better than that attrocious "Pinnacle Station" DLC from two years ago. While I don't really regret getting this DLC, I noticed I've been riffting on it more than usual for a BioWare work. Seems like I saw a lot more flaws than usual: "Run away Shepard! Don't just stand there, run!" When the 'twist" happened. I do agree that BioWare is a little rusty with their plot twist in the late. Probably reading more Neil Gaiman, Steven King, or [insert any good author] would do wonders for them. Especially after... I'm not going to mention about the influances for DA2 again. "Shoot her... Shoot her! Why don't you shoot her, Elly Shepard?" What Glow said before. I'm pretty annoyed that my Shepard is holding the gullible ball for a good chunk for this DLC. Especially for the most part of the actual game and the other DLC that Shepard is quite genre savvy from time to time. I've also noticed there's bit of an ass pull there, where the controls to the security mechs happens to be located convienantly in the same soom where Shepard is locked up at the time. I'm just saying. Although I did had a good chuckle when the button interface for activation the mechs was "Assumed Control" xD I'm surprised that my Shepard managed to survive the ganking spawns in the artifact room, when I'm using the adept class, concidering how squishy they are and I was on Veteran mode at the time. Actually I'll be more surprised if they didn't add a bartarian member in the next game, concidering how BioWare is known to subvert the "planet of hats" trope throughout the series. If we're going to fight bartarian mooks, at least give us a bartarian member that doesn't agree with their current goverment. Kinda reminds me of the other dictatorship goverments of the past and how some refugees tried to flock themselves away from their homeland to get away from the dangers of political termoil. As for the Mass Replay plot hole, I could think and discuss such issue but I'm tired to the point that I've adopted the MST mantra for now. I'll talk more later.
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Post by Clint Johnston on Mar 30, 2011 15:23:06 GMT 1
Because the Reapers will blow it up before it hits the mass relay?
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Post by Mister Buch on Mar 30, 2011 18:26:10 GMT 1
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