Post by Rascarin on Nov 30, 2009 18:11:53 GMT 1
In response to my own Rascarin Recommends thread, my recent fury at a terrible game has prompted me to start "Rascarin Rejects" - where games I hate go to die.
My first feature introduces us to Tekken 6, my copy of which arrived today and has already earned itself a place of honour in my Hall of Shit Games.
Hang your head in shame, Tekken 6.
I've always been a fan of fighting games. I remember playing Soulblade on my first Playstation and becoming hopelessly addicted to that cruel, button-mashing mistress. Fighting games have come a long way since those days, slow controls and clunky pixel people slowly transforming into fluid, HD masterpieces.
That is, until Tekken 6. Sure, it looks pretty... in the cutscenes. The actual gameplay looks like something the PS2 could easily have handled. Perhaps my expectations were raised too high by the visual delicacy that was Soul Calibur IV, but I couldn't help but feel distinctly underwhelmed by Tekken 6's appearance.
I can let lazy graphics go - shoddy gameplay? That's a whole 'nother thing. It's hard to believe that SC-IV and Tekken 6 were developed by the same company. The smooth, fluid combat of SC has been brutalised by sticky, unresponsive and slow controls. The player feels completely detached from the action - pressing buttons and lamely hoping they might correspond to something happening on screen. SC-IV afforded the player a sense of skill with easy-to-use combos. Tekken 6 had me resorting to random button mashing by round 4 of Arcade Mode (something I never do), and doing a lot better for it.
In short, the gameplay is just awful. And when a game is built entirely around a single gameplay mechanic, that shit just does not fly. I've always been fairly good at fighting games - not great, but certainly "can beat Arcade mode on the first couple of tries" good. Not so with Tekken 6 - I must've failed the last two bosses well over 20 times before furiously rage-quitting.
One can't help but feel that Tekken 6 is being a little unfair, too. Especially when one considers just what the final boss is. I mean, I thought Algol was a bit cheap, but Tekken 6 takes cheap to the whole next level...
Terrible picture quality, but you get the idea.
I don't even know what that thing is supposed to be. It's called Azazel, but the name "Overpowered Shiteating MotherFucker" could probably be just as applicable. Even on the easiest difficulty, that bastard does not die. I KO'ed it just once, before being promptly and soundly assraped in Round 2.
Another gameplay mode, besides Arcade is the so-called "Scenario Mode" - probably like Story Mode, one presumes. In the first 20 minutes from starting Scenario Mode, I probably actually played for about three. A bazillion boring, poorly VA'ed cutscenes and two action sequences (one of which was the Tutorial) in, I got fed up.
Fighting in Scenario Mode takes a different format to Arcade Mode - instead of one-on-one side-view combat, the view is very similar to that in Dragon Age - watching the battle from a slightly-above third person viewpoint, whilst taking on multiple enemies. If I thought the combat mechanic was bad in Arcade Mode, I was in for a real treat now. Button Mashing is the only way to play - throws, combos and using the Analog Stick to change the function of an attack are all cleanly out the window.
I couldn't recommend this game even if it were being given away. It's beyond terrible. I resent every penny I spent on this bilge. Don't touch this game with a ten foot pole.
My first feature introduces us to Tekken 6, my copy of which arrived today and has already earned itself a place of honour in my Hall of Shit Games.
Hang your head in shame, Tekken 6.
I've always been a fan of fighting games. I remember playing Soulblade on my first Playstation and becoming hopelessly addicted to that cruel, button-mashing mistress. Fighting games have come a long way since those days, slow controls and clunky pixel people slowly transforming into fluid, HD masterpieces.
That is, until Tekken 6. Sure, it looks pretty... in the cutscenes. The actual gameplay looks like something the PS2 could easily have handled. Perhaps my expectations were raised too high by the visual delicacy that was Soul Calibur IV, but I couldn't help but feel distinctly underwhelmed by Tekken 6's appearance.
I can let lazy graphics go - shoddy gameplay? That's a whole 'nother thing. It's hard to believe that SC-IV and Tekken 6 were developed by the same company. The smooth, fluid combat of SC has been brutalised by sticky, unresponsive and slow controls. The player feels completely detached from the action - pressing buttons and lamely hoping they might correspond to something happening on screen. SC-IV afforded the player a sense of skill with easy-to-use combos. Tekken 6 had me resorting to random button mashing by round 4 of Arcade Mode (something I never do), and doing a lot better for it.
In short, the gameplay is just awful. And when a game is built entirely around a single gameplay mechanic, that shit just does not fly. I've always been fairly good at fighting games - not great, but certainly "can beat Arcade mode on the first couple of tries" good. Not so with Tekken 6 - I must've failed the last two bosses well over 20 times before furiously rage-quitting.
One can't help but feel that Tekken 6 is being a little unfair, too. Especially when one considers just what the final boss is. I mean, I thought Algol was a bit cheap, but Tekken 6 takes cheap to the whole next level...
Terrible picture quality, but you get the idea.
I don't even know what that thing is supposed to be. It's called Azazel, but the name "Overpowered Shiteating MotherFucker" could probably be just as applicable. Even on the easiest difficulty, that bastard does not die. I KO'ed it just once, before being promptly and soundly assraped in Round 2.
Another gameplay mode, besides Arcade is the so-called "Scenario Mode" - probably like Story Mode, one presumes. In the first 20 minutes from starting Scenario Mode, I probably actually played for about three. A bazillion boring, poorly VA'ed cutscenes and two action sequences (one of which was the Tutorial) in, I got fed up.
Fighting in Scenario Mode takes a different format to Arcade Mode - instead of one-on-one side-view combat, the view is very similar to that in Dragon Age - watching the battle from a slightly-above third person viewpoint, whilst taking on multiple enemies. If I thought the combat mechanic was bad in Arcade Mode, I was in for a real treat now. Button Mashing is the only way to play - throws, combos and using the Analog Stick to change the function of an attack are all cleanly out the window.
I couldn't recommend this game even if it were being given away. It's beyond terrible. I resent every penny I spent on this bilge. Don't touch this game with a ten foot pole.