|
Post by A Normal Pathfinder on Jan 29, 2013 19:53:18 GMT 1
tell me if ive left anything out..
|
|
|
Post by A Normal Pathfinder on Jan 29, 2013 19:55:38 GMT 1
im having trouble decideing between Sovereign and the reaper destroyer on tuccunka
|
|
|
Post by jklinders on Jan 29, 2013 22:44:08 GMT 1
I like the one on Rannoch. the way you can Bond one line it by saying "Tell the others that I'm coming" *Calls down one last strike from the fleet killing it* "Never mind, I'll tell them myself." Is pretty freaking sweet.
|
|
|
Post by Warhammer Gorvar on Jan 29, 2013 23:08:34 GMT 1
That one is very hype...
|
|
|
Post by A Normal Pathfinder on Jan 29, 2013 23:10:57 GMT 1
I like the one on Rannoch. the way you can Bond one line it by saying "Tell the others that I'm coming" *Calls down one last strike from the fleet killing it* "Never mind, I'll tell them myself." Is pretty freaking sweet. Freaken sweet!!! NAAANANAN family guy I watch... you got to admit calling in a giant threasher maw is pretty sweet Joker : now all we need is a gun that shoots threaher maws
|
|
|
Post by Mister Buch on Jan 29, 2013 23:47:18 GMT 1
I went with Tuchanka, but for the emotional epic-ness rather than the actual epicicity. A big worm killing a giant Godlike robot is..... hard to believe and a little underwhelming, but the character sequences building up to it and obviously with Mordin at the foot of the tower - God damn, there are no words.
Had to be me. Someone else might have gotten it wrong.
--
Sovereign is also epic, if only for the wonerful silliness of that moment where you save the Destiny Ascension and the girl is like, "It's the Alliance!" Yes ladies, the Alliance is here to save the galaxy. Form an orderly queue. xD
|
|
|
Post by CAPT Issac R. Madden on Jan 29, 2013 23:51:45 GMT 1
I pick the Sovereign sequence since you can make Saren shoot himself and spare you half of the trouble.
|
|
|
Post by Warhammer Gorvar on Jan 30, 2013 0:15:27 GMT 1
Also hearing Admiral Hackett give the order to blow Sovereign up is very cool....
|
|
|
Post by A Normal Pathfinder on Jan 30, 2013 18:48:33 GMT 1
Also hearing Admiral Hackett give the order to blow Sovereign up is very cool.... yeah ive played through ME1 like ten times and there is alot of possible outcomes.....I got the renagede eyes once... hit it with everything we've got I always save the concil except for that one playthrough where I got the renagade eyes.. you get more war assets im ME3 if you save the council..... including the destiny acension. I also useally make anderson the counciler.....udina is a bastard
|
|
|
Post by CAPT Issac R. Madden on Jan 30, 2013 18:51:43 GMT 1
Not saving the council is less "renegade" and more dipshit asshole. A renegade does what it takes to get the job done and is pragmatic. Fucking up galactic politics by letting the Council die is just plain stupidity.
|
|
|
Post by Clint Johnston on Jan 30, 2013 21:03:52 GMT 1
And makes you unpopular to boot.
|
|
|
Post by jklinders on Jan 30, 2013 21:07:52 GMT 1
Not saving the council is less "renegade" and more dipshit asshole. A renegade does what it takes to get the job done and is pragmatic. Fucking up galactic politics by letting the Council die is just plain stupidity. ThisX1000. Tactically it never made a whit of sense to leave the Geth fleet at your back while fighting Sovereign. Allowing yourself to be flanked is never a good idea. triply so when you don't know the power of your main foe. Then there is the sheer stupidity of deliberately allowing the representatives of the three most powerful nations die. Renegade in ME 1 was more dumb asshole than cold pragmatism. They seemed to have gotten a better handle on it since.
|
|
|
Post by CAPT Issac R. Madden on Jan 30, 2013 21:31:16 GMT 1
No joke. I rarely took the renegade stance in ME 1 aside from punching out Manuel in the prologue (crazy scientist) and scaring the shit out of Conrad. ME 1 renegade is nearly on my MST radar which isn't a good thing. Now in ME 2, I have to take care not to wind up screwing myself over by going 50/50; the renegade options in that game are awesome, pragmatic, and just plain make sense. Stabbing the Batarian with that arc welder to stop him from repairing the gunship, Sparta-kicking the Eclipse merc out of the skyscraper, headbutting the Krogan: all good choices.
|
|
|
Post by A Normal Pathfinder on Jan 30, 2013 22:10:12 GMT 1
No joke. I rarely took the renegade stance in ME 1 aside from punching out Manuel in the prologue (crazy scientist) and scaring the shit out of Conrad. ME 1 renegade is nearly on my MST radar which isn't a good thing. Now in ME 2, I have to take care not to wind up screwing myself over by going 50/50; the renegade options in that game are awesome, pragmatic, and just plain make sense. Stabbing the Batarian with that arc welder to stop him from repairing the gunship, Sparta-kicking the Eclipse merc out of the skyscraper, headbutting the Krogan: all good choices. I put up with conrads crap in ME1 but ME2 was over the line so I shot him in the foot. and It is beast pushing that ecipse merc out the window
|
|
|
Post by Mister Buch on Jan 30, 2013 23:04:30 GMT 1
I think in the first game they hadn't quite transitioned from the classic 'good versus evil' meter into 'renegade versus paragon'. It's a more difficult, complex thing than good and evil and I think often then confused 'sacrificing morals to save lives' with 'blatant racism and childish bullying' in the original game.
They actually toyed around with this in 'Jade Empire' by replacing good and evil with 'the Way of the Open Palm' and 'the Way of the Closed Fist'. Sometimes in that game when you are cruel the victim will become stronger for it, and sometimes if you are kind they will die later. Not always of course - often kindness will save people and cruelty accomplish nothing. But the paragon / renegade thing is very similar to the Open Palm / Closed Fist system. It just sort of took them until Mass Effect 2 to really get a handle on the subtlety of it.
To me, the best example of the 'renegade' philosophy is actually the final decison - shooting the 'red' light out of the Crucible. You're killing EDI and the geth.... but it's 'the only way' to kill the Reapers.
---
As for Conrad - you evil bastards! I fail to see the cold, logical prgmatism in bulying and / or shooting an annoying dude in the street! That said, I usually do threaten him at gunpoint in the first game - not for fun but because I like to role play. I usually have my Shepard threaten him just after the failure at Virmire or after the Normandy is grounded, as though the hero is falling from grace and forgetting her principles. I also like to suddenlty start acting like an arsehole to people (Joker especially) after Thessia's fall, for the same reason. Drama. The brave heroic protagonist being 'tested' at the end of act 2. Classic.
|
|