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Post by Cali on Feb 4, 2012 2:21:09 GMT 1
This is going to sound incredibly nerdy. Even a little sad.
Since I can only have a few fantasy and sci fi worlds on my mind at a time (usually my favorite ones), I sort of "use my imagination" a little.
When watching a movie or playing a video game which the established universe is a little too new and fresh for me, I sort of mentally convert and combine it.
In short, I imagine the entertainment mediums I find difficult to get into, to be taking place in my favorite universes. This is probably insulting to the people who painstakingly formulated the storyline and lore, but they're already getting paid anyway, I suppose so there's little I can do.
Some examples:
The Witcher game series: It takes place in the Elder Scrolls universe shortly after the Oblivion crisis. Geralt is an altmer warrior-alchemist being dragged into Cyrodiilic politics post-third era. King Foltest in from one of Cyrodiil's old noble families and has hopes of being crowned the next emperor, invading other territories. Some location changes, not excluding Vizima being Bravil and the Pontar Valley being Black Marsh.
Half Life series: While the Half Life universe is great and has plenty of fantastic characters, I just can't help but mentally bend the lines as well. I imagine it in the Command and Conquer Tiberium universe, with Gordon Freeman a Tiberium physicist being caught in the conflict between the fascist GDI and the zealous Brotherhood of Nod militia.
A ton of things that I imagine in the Mass Effect universe: Not gonna bother to list them all.
Anyway, yeah. I'm a total sperg.
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Post by Clint Johnston on Feb 4, 2012 7:32:29 GMT 1
Nah. No combinations. I much prefer things compartmentalized. Now I will go on crazy rabbit trails with what ifs in a specific universe, but that's not what you asked.
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Post by Warhammer Gorvar on Feb 4, 2012 15:09:15 GMT 1
I always assume Azeroth ( Warcraft) was in the same universe as Starcraft but like on the other end of the galaxy. I wonder how an fight between the Zerg and the Burning Legion would go down. Same goes for Diablo and Warcraft, like Diablo's lands are shrouded in the mist or something....
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Post by Mister Buch on Feb 5, 2012 4:48:21 GMT 1
I never, ever do that. I'm pretty much the opposite, actually - I don't acknowledge the two Star Wars trilogies as co-existing, let alone stories that were never intended to be.
I guess I'm a stickler for accuracy - I need everything to match up in order to believe it. If I spot so much as a continuity error, I'm out.
The Marvel and DC Universes make me very, very uncomfortable. I need things tucked away safe. How can enjoy a Spider-man story, knowing he exists in the same world as the Norse God of thunder? I hate crossovers.
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Post by jklinders on Feb 5, 2012 11:50:42 GMT 1
I don't mix my mythologies up like that. I clearly am not even remotely creative enough. That's pretty awesome really.
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Post by Warhammer Gorvar on Feb 5, 2012 15:36:58 GMT 1
Age of Mythology had an awesome idea of throing in the Greeks, Norse and Egyptian dieties all into one. I seem to recall that in one Greek story all the Greeks Godsm save Zeus and Hermes, flee to Egypt because of Tython, the father of all monsters.
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Post by Cali on Feb 17, 2014 6:45:53 GMT 1
So when replaying Doom 3 (and its expansion) I imagined it in the Warhammer 40k universe. With a few changes to narrative, that is. - The marine in D3 vanilla is a member of the Adeptus Arbites (Humanity's Judge Dredd/Space FBI), strongly implied to be working for the Inquisition's Ordo Hereticus, and is investigating Chaos heretic activity on a developing Forge world. - Councillor Swan is a full blown Inquisitor, with Campbell, his bodyguard being a hardass ex-Imperial guardsman (Probably Cadian). - Dr. Betruger is a nobleman and administrator of the forge facility, strongly resentful of the Inquisitions arrival and harassment. - The Mars (not the planet it's called or set on in this setting, but still a dusty-ass unterraformed world) city installation is built over Eldar ruins. - The enemies in the game are daemons and servants of the Chaos God Khorne, the deity of hate, rage, and bloodshed. Imps and Wraiths are Bloodletters of different combat styles. Pinkies are Flesh hounds. Zombies are mindless bloodthirsty dudes driven mad by Khorne's warp effects, and armed Z-Secs are Chaos Heretics and worshipers of Khorne. (I always imagined them yelling "Blood for the Blood God!" and other shit at the player. Just cuz). Other enemies I kinda have to get creative with, but hey, the Warhammer 40k universe is deliciously flexible. - The weapons are obviously different. The Flashlight is a multipurpose Arbites maul. The pistol is a stub-automatic. The shotgun is a specially crafted Ordo Arbites riot gun with exploding pellets. The minigun is an auto-pistol, the chaingun is a Phobos pattern bolter with standard .75 caliber depleted deterium core rounds an extended drum magazine, and the Plasma gun is a Locke Pattern boltgun with modified tempest plasma bolter rounds. The rocket launcher, is of course, an unremarkable (but still awesome) rocket launcher, and the BFG 9000 is a supercharged Mk. V style plasma gun. - The Resurrection of Evil plot is much the same formula. Dr. McNeil was a noble of a rival house that came out of exile to take control of the shitstorm left behind by the prior incident. The marine combat engineer of that expansion is an Imperial guard psyker. - Due to the fact that the RoE character is a psyker, I tailored his combat style in his favor. Whenever a Vulgar/Imp threw a bolt, I drew out the grabber gun and threw it back at him, assuming it was a psyker's magic staff. He was okay with the simple weapons, but I almost never had him use the chaingun. The double barreled shotgun was a favorite of his due to it's simplicity and awesomeness (and let's be honest, that shotgun fucking MADE the RoE expansion). The plasma rifle and BFG were just advanced psyker attacks. Some additional details, which are Doom 3 spoilers (not that it has a very good plot to begin with, but you know). - The Betruger had been in bed with the forces of Chaos for a long time. He made a deal with Khorne to give up the Soul Cube artifact in exchange with being crowned a Daemon Prince. - Near the end, it revealed that the main protag/Marine/Arbites is a human agent for Slaanesh (the Chaos God of Greed, Pleasure and Pain) who had assumed the identity of a recently slain Ordo Arbites member (which he himself had stalked and killed in a riot on a Hive World riot) and was tasked with stealing the artifact from Khorne's loyals. He then got intel, traveling with the Inquisitor and his acolytes inspection team, with the others questioning him over Vox communication whether or not he was sincere. Being a silver tongued agent of Slaneesh, he kept his facade. The other characters didn't discover this until it was too late. He escapes afterwards, his whereabouts unknown after the incident. The Psyker slays the Betruger/Noble A/Daemon prince in RoE, and afterwards is betrayed by Noble B/McNeil and blamed for various stupid shit, and is executed by the Inquisition. Hey, Warhammer 40k can get pretty Lovecraftian depressing at times, especially when the Chaos Gods are involved!
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Post by jklinders on Feb 17, 2014 11:12:18 GMT 1
I was never a fan of the Doom franchise so combining it or meshing it with Warhammer can only make it better.
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Post by Cali on Jan 30, 2016 2:13:54 GMT 1
Five words: KOTOR and World War I!
Let me explain: I'm so familiar with KOTOR 1's simplistic (but admittedly enjoyable) story that I wanted to imagine it as something else: It's urban fantasy set almost entirely in World War I's African theatre. Malak and the Sith are the Thule Society, and the protags are magi trying to bring them down, on the pretense that they are working with the Entente, including being part of the military.
The primary protagonist is a member of the British Navy (Soldier = Marine, Scout = Navigator, Scoundrel = Telegraphist), who's ship is sunk by the German navy in the 1915 blockade of Northern Germany. He hides out in the city of Riedelbach (a fictional coastal city from my urban fantasy universe, located in Northern Germany) and assembles his team whilst trying to find ways to escape, simultaneously dealing with the German garrison as well as the local criminal underworld.
They then steal a prototype cargo plane from the most powerful crime boss (also a mage) in the city and fly onward in a race against time to unearth an ancient machine located under the sea before the antagonists do. Their adventures take them around Africa and the Mediterranean, including Kenya (Dantooine ingame), the Belgian Congo (Kashyyk), French Algeria (Tattooine), a neutral Island city similar to Malta (Manaan), German occupied Nambia (Korriban), an unknown Island near Cameroon, and finally smack dab in the middle of the ocean where a naval battle occurs.
I'd post more details but then I'd feel silly.
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Post by Mr. Glow on Jan 30, 2016 8:31:54 GMT 1
I'd play that shit.
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Post by jklinders on Jan 30, 2016 10:47:04 GMT 1
That sounds really fucking cool to be honest.
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Post by Warhammer Gorvar on Jan 30, 2016 18:59:11 GMT 1
Yo, Belgian Congo RE=PRE-SENT!
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Post by Cali on May 20, 2017 23:57:22 GMT 1
Here's the new shit: The 2015 Mad Max game, but set in the Warhammer Fantasy universe, which I'm calling "Warhammer: Dune Chariot" or some shit.
- "Max" is an extremely troubled former Imperial outrider cavalryman who's entire family and friends were felled by the hordes of chaos during one of the great wars against them. Striken with grief, he flees aimlessly south to the desert badlands, and meets a hunchback and Taal cultist and fights the hordes of chaos in their invasion of the badlands after landing on the northwestern coast. - Cars are chariots and steeds (of course). "Gasoline" is more or less an experimental draught that can be fed to horses to make them run faster and farther. - The villains: Scrotus is a chaos lord leading a large warband of chaos troops, and Stank Gum is his most trusted vassal. Scrotus is a follower of Khorne (the Blood God) and Stank Gum and his legion favor Slaneesh (The Prince of Pleasure and Pain). - Scrotus' troops are obviously from the legions of chaos (warriors, marauders, charioteers etc), who operate in this region of the badlands unchallenged. Other enemy factions in the game are the Free Vargs (another chaos worshipping tribe who dislike the hordes of chaos). The greenskin tribe known as the Bloody Hand roams, as well as the skaven clan Skyre. - Max's allies and the rival warlords of the chaos legions: "Jeet" is an eccentric former dwarven quarreler (crossbowman) and exile from Karak Azul who leads a group of other exiles and outcasts of various races in a ruined dwarven surface keep in the Badlands. "Gutgash" is an exiled Bretonnian nobleman and former officer of it's merchant fleet who trades in slaves and seeks to reunite with sea at some point. "Pink Eye" is a former bandit from the Border Prince's territory who commands a company of mercenaries, and "Deep Friah" is a mysterious bright wizard who leads a morbid bunch of initiates and adepts who are learning the lore of fire. - Max's tools of course, are adjusted accordingly to the setting. His shotgun is essentially a brace of flintlock pistols, and his "fists" are imagined to be a blunt weapon, starting from a carpenter's hammer, to a militia warhammer, to a knights panther warhammer, to a Sigmarite warhammer, to a knockoff replica of Karl Franz' warhammer. His armor of course ranges from a simple white shirt, to mercenary leathers, to scale mail, to a breastplate over chain mail. - Max's choice of transportation is the chariot, pulled by two horses jacked up on an experimental chemical draught that puts them to great speeds and distances. He upgrades his chariot by putting spikes on the chassis and the armor of the horses to repel enemies that try to leap on it and grind and destroy other chariots and cavarly. Chumbucket rides in the back cubby with a siege crossbow that fires harpoons and bolts with explosive tips. He also keeps a Hochland longrifle in his chariot to pick off things from a distance.
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