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Post by A Normal Pathfinder on Feb 12, 2013 16:53:50 GMT 1
How many of you miss these famous talk??
I know I do.
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Post by CAPT Issac R. Madden on Feb 12, 2013 17:52:53 GMT 1
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Post by Warhammer Gorvar on Feb 12, 2013 18:30:33 GMT 1
Oh god,I hated those elivators...
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Post by jklinders on Feb 12, 2013 19:32:04 GMT 1
After my first ME 1 playthrough I engineered my travel routes through the Citadel to avoid those things as much as possible. Worse yet, Noveria had some really bad glitches on the PC version that had the game freeze if your squad wasn't fully in the elevator when you activated it. I could usually remember to wait for them before hitting the button but I lost track of the number of times I had to repeat close to an hour of gameplay because of it.
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Post by Mr. Glow on Feb 12, 2013 21:53:01 GMT 1
I'll take an elevator ride with some occasionally funny dialogue over a shiny loading screen any day. I always felt like they (and getting decontaminated when re-entering the Normandy) just made the game that little bit more immersive.
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Post by jklinders on Feb 12, 2013 21:59:54 GMT 1
I'll take an elevator ride with some occasionally funny dialogue over a shiny loading screen any day. I always felt like they (and getting decontaminated when re-entering the Normandy) just made the game that little bit more immersive. Actually I agree with you partially there. My problem was with how long they were. On an x-box I get that the loading time can be a little absurd in some respects and that this was better than a load screen. On PC I was not subject to that limitation but for some ghastly reason they made them that long anyway.
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Post by Mister Buch on Feb 12, 2013 22:03:21 GMT 1
Glow speaks truth.
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Post by Mr. Glow on Feb 12, 2013 22:05:10 GMT 1
The Master Race's suffering is never over...
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Post by jklinders on Feb 12, 2013 22:32:22 GMT 1
Couldn't have said it better Glow.
In seriousness, ME 1 suffered from an unusually sloppy port. If Demiurge had done anything more than the barely bare minimum to port it over to PC it did not easily show. I'm not usually that uptight about ports but this one was just lazy and poorly done. There is really only one other I can think of that got on my nerves and that's mainly because those twerps did not even consider that maybe someone might use the mouse and keyboard they mapped the controls out for and never put a keyboard map in their manual.
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Post by mrstoob on Feb 12, 2013 23:26:08 GMT 1
But yea, I miss that level of immersion rather than magically appearing where you need to be.
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Post by Warhammer Gorvar on Feb 12, 2013 23:37:25 GMT 1
Fuck Immersion, I wanna shoot aliens in the face! If i wanted to immerse into something I would read a book! Oh Jane Austen, you are my world girl.
...
Okay in all seriousness, I liked how they disguised the loading and I applaud them for it. However im grateful the loading went a lot faster in the sequels.
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Post by A Normal Pathfinder on Feb 13, 2013 16:37:02 GMT 1
I hate the ones on actual missions ESP. Noveria the elevators drive me crazy!!!
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Post by CAPT Issac R. Madden on Feb 14, 2013 7:35:30 GMT 1
Fuck Immersion, I wanna shoot aliens in the face! If i wanted to immerse into something I would read a book! Oh Jane Austen, you are my world girl. ... Okay in all seriousness, I liked how they disguised the loading and I applaud them for it. However im grateful the loading went a lot faster in the sequels. How about all the epic lines from Wrex that we otherwise wouldn't have seen if not for the elevators?
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Post by Warhammer Gorvar on Feb 14, 2013 8:59:20 GMT 1
they could've put it somewhere else...
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Post by Mister Buch on Feb 14, 2013 13:08:02 GMT 1
I used to like the elevator loading and the talks as well. I remember when ME1 was first released and eveybody in the world hated the elevators so much that BioWare promised to remove them. I was surprised - I thought they were a neat way of hiding the loading screens and keeping the immersion, giving you a sense of the size of the ship and the Citadel.
Why anybody thought that it would be an improvement to replace this with a system where the game bruptly stops and then you look at a bright orange screen with a sort of blueprint of the ship instead is beyond me. But different strokes, I guess.
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