|
Post by A Normal Pathfinder on Feb 9, 2013 15:12:10 GMT 1
Sounds cool.....looking forward to it.
|
|
|
Post by jklinders on Apr 30, 2013 14:26:08 GMT 1
|
|
|
Post by Warhammer Gorvar on Apr 30, 2013 14:35:49 GMT 1
I'm happy for them, seriously they deserve some good.
|
|
|
Post by A Normal Pathfinder on Apr 30, 2013 16:49:21 GMT 1
I think the trailer for the game should be out in say six months At least 6 And BTW nice one tillian
|
|
MEdiscovery
Gunnery Chief
The discovery of a life time.
Posts: 93
|
Post by MEdiscovery on May 25, 2013 17:52:29 GMT 1
I am personally crestfallen that they are not so willing to select a canon ending, then elaborating on that ending. They were so neglected because of their publisher rushing them, so I figure there will inevitably be another release continuing Shepard's story. Since the only ending ultimately resulting in Shepard's survival is the Destruction ending, I am assuming that will eventually be adopted as the canon ending. I foresee a Halo-esque revival.
I just view Bioware's hesitant approach as a result of the overly-critical reception of the ending. That and the producer was a little butthurt.
|
|
|
Post by TerrorK on Jun 10, 2013 5:12:39 GMT 1
90% of the final game was garbage, and BioWare have done nothing but exhibit that they only haven't learned a thing from their mistakes, but that they don't WANT to learn. As far as I'm concerned, Mass Effect is a dead series, and so long as EA-owned BioWare are in charge of things and going ahead with the wool pulled over their own eyes in self-inflicted ignorance and arrogance I don't see that changing. I'm basically going to ignore any future content for Mass Effect now and treat it like it doesn't exist. BioWare had something special when they started off the series, but they decided to take a train on the mainstreamline express and threw it all down the toilet.
|
|
|
Post by Warhammer Gorvar on Jun 10, 2013 12:47:59 GMT 1
Well if EA buys you over, gotta do something with it. Also you are a bit late there with the ME3 hate. ME3 wasnt bad, it was good for that 90 percent...it was the 10 percent at the end which blew. Of course Buch disagrees because his english tastes differs from ours.
|
|
MEdiscovery
Gunnery Chief
The discovery of a life time.
Posts: 93
|
Post by MEdiscovery on Jun 10, 2013 14:43:27 GMT 1
90% of the final game was garbage, and BioWare have done nothing but exhibit that they only haven't learned a thing from their mistakes, but that they don't WANT to learn. As far as I'm concerned, Mass Effect is a dead series, and so long as EA-owned BioWare are in charge of things and going ahead with the wool pulled over their own eyes in self-inflicted ignorance and arrogance I don't see that changing. I'm basically going to ignore any future content for Mass Effect now and treat it like it doesn't exist. BioWare had something special when they started off the series, but they decided to take a train on the mainstreamline express and threw it all down the toilet. I disagree. I thought the majority of Mass Effect 3 carried well with the story. It is a different universe when it is threatened by an trans-galactic force. People were complaining about the restrictions placed on world exploration, but just how much exploration are you going to get done when the Citadel races are just barely holding onto their planets? It was perfect for its setting, though the ending definitely needed more expansion and detail. This is something that I would expect future releases will do. I find this hate for EA to be disgustingly misplaced. Yes, they have made major mistakes. So has every game publisher. The only difference is that EA owns quality developers. DICE, Bioware, Westwood, and the like. You notice the poor quality when a mistake is made, and I think that deserves some recognition. It is not even the same studio making this new Mass Effect, as I think it was transferred to Bioware Montreal, was it not?
|
|
|
Post by TerrorK on Jun 10, 2013 15:08:19 GMT 1
Sorry, but the third game was a mess, and the ending was merely the poisoned icing on an already sour, undercooked cake. Beyond some technical achievements and the basic combat gameplay, everything else was worse from the prior games. Player agency was reduced massively, there were too few dialogue choices and too much autodialogue, and the writing was a mess as it forced everything on the same damn linear rails. None of my choices from the previous games mattered, and I felt like I'd wasted almost every damn playthrough I'd made in the prior games. Shepard was no longer mine at all, and constantly being forced to say and do illogical things that jarred with the way I'd played them before just so they could tell THEIR story when the previous games had been about players controlling the narrative. With no parts to follow, it should have been the most varied and choice-reflective game of the trilogy, but instead was the most railroaded and linear.
It's pretty damn clear to me that ME3 was a game born of wanting to broaden appeal to the Call of Duty crowd more than it was for the existing fanbase, and that BioWare doesn't want to make RPGs any more, but just story-driven action games. It happened a bit in ME2, and then again moreso with DA2 and again moreso with ME3. BioWare are just pandering to the mainstream now and and tossed aside almost everything that once made their games unique and great to add more of the same features that every other big studio is putting in their games. ME3 wasn't so much a game filled with problems as it was a game filled with symptoms; symptoms as a direct result of BioWare's modern design philosophy. And it's a design philosophy that only seemed to crop up once EA took the reins.
ME3 was a very different beast than how the game series started out, and a betrayal of what it was claimed to be, just like DA2 was a complete betrayal to the concept of what Dragon Age started as. And BioWare devs have done nothing to illustrate that this isn't the case. They keep illustrating over and over their own arrogance and ignorance, completely ignoring all the genuine problems that have been raised and going along like there aren't any problems with the way they're designing their games and acting like anybody who raises said issues is deluded and full of crap. They used to be my favourite company 4-5 years ago and I thought the sun shone out of their butts, but now they're like a vile disease to me. Almost everything they do and say makes me feel sick to the stomach. They disgust me. The way they basically give the "fanbase" that got them where they are today a deliberate, unapologetic middle finger just to get in with today's hip new young popular crowd is sickening.
ME3 was BioWare prioritising all the things that didn't matter about the series over the things that should have, just for the sake of broad appeal. In the end, ME3 had almost none of the factors that made me fall in love with the series at the start left, and was instead riddled with almost all the things I detest about most big budget modern games. Sure... there were a few small glimmers of brilliance here and there. Tuchanka and Rannoch were largely pretty damn good. The overall gist of the war angle wasn't overly bad if you ignore all the unbelievable Cerberus garbage, the trite Deus Ex Machina Crucible nonsense and the ending. But it all paled in comparison to the massive pile of steaming manure that was the majority of the rest of the game, especially when you consider how linear it was, how little control you had over the narrative and how poor and lazy the writing was whenever it tried to set things on the tracks again whenever the story didn't naturally lend itself to it.
I honestly can't see how anybody can support BioWare in the least after the trainwreck that was ME3. I don't think I've ever been so insulted in my life as I was with that travesty of a game. I personally WANT to see BioWare fail and fail hard after both it and Dragon Age 2. They don't deserve to exist any more. Over a decade of support and THIS is how they treat me as a fan?! And on top of it all they won't even acknowledge it?! Burn in hell, BioWare.
|
|
|
Post by Warhammer Gorvar on Jun 10, 2013 16:12:08 GMT 1
Sorry couldn't resist. Now I see what you are getting it, really I do...but i;m not giving up hope on Bioware. I know I keep pointing to EA as a bad guy, because they are,but i think that is the reason why ME3 and DA2 were sucky. DA2 sucked because at best it was a half-finished game ( Although thankfully not as bad as Ultima 9)and it felt like a BETRAYAL to the franchise. Now for ME3 I admit I like most of it, but I can see why you hated it. Me1 had a lot of freedom and choice in there but in ME3 you had less of that and the actions you took in Me1 dont really get reflected...unless you take a look in the war assets department. Now for what ME3 did right...you have to admit the combat in ME3 is A LOT better then the clunky combat in Me1. The story is pretty damn dramatic because of the Reaper war. This is the climax of an entire war you have been preparing since ME1. I think the Icarus fable might be in force here sicne I think to you the series hped up so much that the climax was not going to be satisfying. Again, dont get me wrong, I get you...but i disagree.
|
|
|
Post by jklinders on Jun 10, 2013 20:09:38 GMT 1
I would not be too quick to hand EA all the blame or hate here. The Bioware founder who left, (his name escapes me) said that he and his partner had a massive amount of say in what went on. For good or bad, I feel what Bioware did with Mass Effect at least was Bioware's doing. DA 2 was a terribly rushed mess with a story better suited to a novel than a game but I feel that Mass Effect went more or less as Bioware wanted it to. Here is a link to the article about the Bioware founder saying this.linkBioware lost a few of their key writers as the games went on. Losing Drew Kapyrshen must have been a blow to the writing team and Mac Walters absolutely cannot have filled his shoes. I'd point at changes in the writing team far sooner than EA for causes. Aside from the wonky ending I felt ME 3 was fantastic. Especially the Krogan and Quarian arcs.
|
|
MEdiscovery
Gunnery Chief
The discovery of a life time.
Posts: 93
|
Post by MEdiscovery on Jun 10, 2013 21:08:39 GMT 1
Sorry, but the third game was a mess, and the ending was merely the poisoned icing on an already sour, undercooked cake. Beyond some technical achievements and the basic combat gameplay, everything else was worse from the prior games. Player agency was reduced massively, there were too few dialogue choices and too much autodialogue, and the writing was a mess as it forced everything on the same damn linear rails. None of my choices from the previous games mattered, and I felt like I'd wasted almost every damn playthrough I'd made in the prior games. Shepard was no longer mine at all, and constantly being forced to say and do illogical things that jarred with the way I'd played them before just so they could tell THEIR story when the previous games had been about players controlling the narrative. With no parts to follow, it should have been the most varied and choice-reflective game of the trilogy, but instead was the most railroaded and linear. It's pretty damn clear to me that ME3 was a game born of wanting to broaden appeal to the Call of Duty crowd more than it was for the existing fanbase, and that BioWare doesn't want to make RPGs any more, but just story-driven action games. It happened a bit in ME2, and then again moreso with DA2 and again moreso with ME3. BioWare are just pandering to the mainstream now and and tossed aside almost everything that once made their games unique and great to add more of the same features that every other big studio is putting in their games. ME3 wasn't so much a game filled with problems as it was a game filled with symptoms; symptoms as a direct result of BioWare's modern design philosophy. And it's a design philosophy that only seemed to crop up once EA took the reins. ME3 was a very different beast than how the game series started out, and a betrayal of what it was claimed to be, just like DA2 was a complete betrayal to the concept of what Dragon Age started as. And BioWare devs have done nothing to illustrate that this isn't the case. They keep illustrating over and over their own arrogance and ignorance, completely ignoring all the genuine problems that have been raised and going along like there aren't any problems with the way they're designing their games and acting like anybody who raises said issues is deluded and full of crap. They used to be my favourite company 4-5 years ago and I thought the sun shone out of their butts, but now they're like a vile disease to me. Almost everything they do and say makes me feel sick to the stomach. They disgust me. The way they basically give the "fanbase" that got them where they are today a deliberate, unapologetic middle finger just to get in with today's hip new young popular crowd is sickening. ME3 was BioWare prioritising all the things that didn't matter about the series over the things that should have, just for the sake of broad appeal. In the end, ME3 had almost none of the factors that made me fall in love with the series at the start left, and was instead riddled with almost all the things I detest about most big budget modern games. Sure... there were a few small glimmers of brilliance here and there. Tuchanka and Rannoch were largely pretty damn good. The overall gist of the war angle wasn't overly bad if you ignore all the unbelievable Cerberus garbage, the trite Deus Ex Machina Crucible nonsense and the ending. But it all paled in comparison to the massive pile of steaming manure that was the majority of the rest of the game, especially when you consider how linear it was, how little control you had over the narrative and how poor and lazy the writing was whenever it tried to set things on the tracks again whenever the story didn't naturally lend itself to it. I honestly can't see how anybody can support BioWare in the least after the trainwreck that was ME3. I don't think I've ever been so insulted in my life as I was with that travesty of a game. I personally WANT to see BioWare fail and fail hard after both it and Dragon Age 2. They don't deserve to exist any more. Over a decade of support and THIS is how they treat me as a fan?! And on top of it all they won't even acknowledge it?! Burn in hell, BioWare. As Mass Effect's story progressed, the climax approached. Mass Effect 3 was the ending to the trilogy, and very rarely do you get much direct say in how an entire war plays out. As I previously stated, the setting is far different from what it was in Mass Effect 1. Mass Effect 1 was relatively peaceful, lacking the full-scale Reaper conflict that exists in Mass Effect 3. The only weakness in Mass Effect 3, in my opinion, was the impact of the endings. They seem to have neglected it a little, whether or not that may be on purpose with a new Shepard trilogy in the future. You get clear decisions in many choices in Mass Effect 3, and I think it achieved the immersion that its past games did. ME3 had large shoes to fill as well, since ME2 created so much hype for the series. I think you are acting far too extreme and, contrary to your hopes, I do not foresee Bioware failing anytime soon.
|
|
|
Post by Mr. Glow on Jun 11, 2013 0:32:35 GMT 1
People were complaining about the restrictions placed on world exploration, but just how much exploration are you going to get done when the Citadel races are just barely holding onto their planets? But evidently there was time for drinking and gambling and cuddling up with your qt 3.14 Quarian gf to watch a movie? God, I love the Citadel DLC. It's like Bioware painted a bullseye on their own game. Even Buch hates it.
|
|
|
Post by TerrorK on Jun 11, 2013 5:56:09 GMT 1
As Mass Effect's story progressed, the climax approached. Mass Effect 3 was the ending to the trilogy, and very rarely do you get much direct say in how an entire war plays out. As I previously stated, the setting is far different from what it was in Mass Effect 1. Mass Effect 1 was relatively peaceful, lacking the full-scale Reaper conflict that exists in Mass Effect 3. The only weakness in Mass Effect 3, in my opinion, was the impact of the endings. They seem to have neglected it a little, whether or not that may be on purpose with a new Shepard trilogy in the future. You get clear decisions in many choices in Mass Effect 3, and I think it achieved the immersion that its past games did. ME3 had large shoes to fill as well, since ME2 created so much hype for the series. I think you are acting far too extreme and, contrary to your hopes, I do not foresee Bioware failing anytime soon. ME3 wasn't just different in the tone because there was a war on though; the whole thing felt completely different in style and tone compared to how the trilogy started. The series started out as a respectful homage to the great sci-fi of the late 1970's to early 90's like Blade Runner, Alien(s), The Empire Strikes Back, Dune, Babylon 5, etc. aimed at geeks and nerds who grew up with that stuff and love RPGs, and as the series went on it drifted further away from this original concept and became more and more like a watered down action game aimed at teenage Michael Bay fans and the Call of Duty crowd. Rule of cool and over-the-top dramatic moments replaced the more subdued and cerebral tones of the first game. Everything had to be sexified, with more action and explosions, and poorer writing to make way for it. It became juvenile and mainstreamlined for the sake of mass appeal. In fact, the last game should have been called "Mass Appeal 3" instead of "Mass Effect 3" IMO. BioWare and EA clearly cared more about trying to bring in as many modern, mainstream gamers for the sake of making more $$$ than they did about making a satisfactory capper to the trilogy. Everything that should have mattered about the final game was watered down, removed or pushed aside for elements that were more about this pathetic pandering. And the game was in no way as immersive or satisfactory as the prior games. Decisions were handled extremely lazily and sloppily, there were whole arcs of the story that were outright awful (The Crucible, The Catalyst, almost everything Cerberus-related, Thessia, the way characters like Ashley, Kaidan, Udina, et al were handled, the way situations like the Rachni and character deaths were handled, etc.) Shepard was no longer mine and kept automatically doing things and saying things without my control that I would never have them do or say, and it pretty much homogenized all my Shepards into the same character because of it. There were nowhere near enough dialogue options overall, interrupts were illogical and nonsensical, there were less Charm and Intimidate options in the whole game than there were on just Noveria in ME1, and our squadmates were turned into Zaeed and Kasumi 90% of the time on the damn ship. Interaction and player agency took a massive backseat, pacing was a mess, and the plot structure was way too linear. This being the final game and involving a big war wasn't an excuse for any of this. And on top of it all, the War Assets mechanic was nothing but a lazy, poorly-constructed cop-out to "dealing" with consequences by just turning them into an arbitrary number you "make bigger to win more" so that they didn't have to actually deal with any consequences being meaningful and varied. Combat was about the only thing the game got right, but it wasn't worth everything that was lost because of it. Combat was the least important and interesting thing about the other games anyway: it should have been about player agency, meaningful consequences, plenty of choices, diverse narrative and character. All of these aspects suffered massively just so BioWare could shove aside their old fans to perform oral sex on potential new ones.
|
|
MEdiscovery
Gunnery Chief
The discovery of a life time.
Posts: 93
|
Post by MEdiscovery on Jun 11, 2013 22:11:37 GMT 1
As Mass Effect's story progressed, the climax approached. Mass Effect 3 was the ending to the trilogy, and very rarely do you get much direct say in how an entire war plays out. As I previously stated, the setting is far different from what it was in Mass Effect 1. Mass Effect 1 was relatively peaceful, lacking the full-scale Reaper conflict that exists in Mass Effect 3. The only weakness in Mass Effect 3, in my opinion, was the impact of the endings. They seem to have neglected it a little, whether or not that may be on purpose with a new Shepard trilogy in the future. You get clear decisions in many choices in Mass Effect 3, and I think it achieved the immersion that its past games did. ME3 had large shoes to fill as well, since ME2 created so much hype for the series. I think you are acting far too extreme and, contrary to your hopes, I do not foresee Bioware failing anytime soon. ME3 wasn't just different in the tone because there was a war on though; the whole thing felt completely different in style and tone compared to how the trilogy started. The series started out as a respectful homage to the great sci-fi of the late 1970's to early 90's like Blade Runner, Alien(s), The Empire Strikes Back, Dune, Babylon 5, etc. aimed at geeks and nerds who grew up with that stuff and love RPGs, and as the series went on it drifted further away from this original concept and became more and more like a watered down action game aimed at teenage Michael Bay fans and the Call of Duty crowd. Rule of cool and over-the-top dramatic moments replaced the more subdued and cerebral tones of the first game. Everything had to be sexified, with more action and explosions, and poorer writing to make way for it. It became juvenile and mainstreamlined for the sake of mass appeal. In fact, the last game should have been called "Mass Appeal 3" instead of "Mass Effect 3" IMO. BioWare and EA clearly cared more about trying to bring in as many modern, mainstream gamers for the sake of making more $$$ than they did about making a satisfactory capper to the trilogy. Everything that should have mattered about the final game was watered down, removed or pushed aside for elements that were more about this pathetic pandering. And the game was in no way as immersive or satisfactory as the prior games. Decisions were handled extremely lazily and sloppily, there were whole arcs of the story that were outright awful (The Crucible, The Catalyst, almost everything Cerberus-related, Thessia, the way characters like Ashley, Kaidan, Udina, et al were handled, the way situations like the Rachni and character deaths were handled, etc.) Shepard was no longer mine and kept automatically doing things and saying things without my control that I would never have them do or say, and it pretty much homogenized all my Shepards into the same character because of it. There were nowhere near enough dialogue options overall, interrupts were illogical and nonsensical, there were less Charm and Intimidate options in the whole game than there were on just Noveria in ME1, and our squadmates were turned into Zaeed and Kasumi 90% of the time on the damn ship. Interaction and player agency took a massive backseat, pacing was a mess, and the plot structure was way too linear. This being the final game and involving a big war wasn't an excuse for any of this. And on top of it all, the War Assets mechanic was nothing but a lazy, poorly-constructed cop-out to "dealing" with consequences by just turning them into an arbitrary number you "make bigger to win more" so that they didn't have to actually deal with any consequences being meaningful and varied. Combat was about the only thing the game got right, but it wasn't worth everything that was lost because of it. Combat was the least important and interesting thing about the other games anyway: it should have been about player agency, meaningful consequences, plenty of choices, diverse narrative and character. All of these aspects suffered massively just so BioWare could shove aside their old fans to perform oral sex on potential new ones. And Mass Effect 3 still harkened back, quite effectively, to those series that enjoyed when I was small. It still reminded me of Babylon 5, Star Trek, Star Wars, Starship Troopers, Starcraft, Aliens, and Blade Runner. Of course the series would become more action-packed as a war approaches. It is the climax to the story that you live in. It was to be expected. Every action you took in Mass Effect 1 and 2 resulted in a massive war, regardless of how you handle it. I disagree about it joining the mainstream conformity of modern video games. That is your opinion. I found it incredibly immersive. I thought the decisions matched the situations, I found that I enjoyed every story arc for what it was. I enjoyed all of the characters, as well as the way my character handled situations. I found myself making decisions that I believed mattered. The pacing was satisfactory and the plot structure, while more linear than the previous titles, did not make it a bad game. It was a good game made of a climax in a saga. I found that the environment and atmosphere was a perfect reason for the way the story was portrayed, and I really did perceive the sense of urgency and desperation that they wanted to convey. Combat was vastly improved, but as I have said, I disagree about the game taking any sort of substantial loss in its other elements. I have been a fan since the first Mass Effect, and I thoroughly enjoyed the third. I was simply disappointed by the ending, which I am able to forgive since I enjoyed the rest of it. I am also certainly not going to abandon hope on Bioware simply because they released two bad games, nor am I going to take it personally when they do so.
|
|