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Post by CAPT Issac R. Madden on Jun 21, 2011 7:50:55 GMT 1
Pokemon has that mechanic, but it's one of the rare cases where a random encounter mechanics is a double edge sword. Eg: bumping into a shiny or rare pokemon, you cannot pass that one up, could you? Besides, you can always buy a dozen of max repel if you're in a hurry, so I'm going to let it go for now. Another Gaming peeve. Shitty Voice acting. That excuse is kinda start to wear down today, with the gaming medium that is on a verge as a legitimate form and recongised by the general public in a arty farty way. True some games can get away with it, like Just Cause 2. Then there are games like DA2... no excuse! The last thing I need to hear the narmy stuff in a 'emotionally' driven plot. Indigo Prophecy and Heavy Rain. I swear, one of the female characters kinda sounds like Jennifer Hale... if one were to take away all her emotion and only allow her to speak with minimal inflection. xD
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Post by Warhammer Gorvar on Jun 21, 2011 12:14:45 GMT 1
i hate in games, espcially big RPG ones you waste your time fighting BUGS! Yeah, your kingdom is being invaded by demons/darkspawn/enemies but your to busy screwin' around playing pest control.
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Post by Clint Johnston on Jun 21, 2011 15:20:56 GMT 1
Witcher 2's Dice Poker. Yeah I get that it's more immersion, but I never had to worry about dice going flying before!
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Post by jklinders on Jun 21, 2011 15:25:52 GMT 1
Witcher 2's Dice Poker. Yeah I get that it's more immersion, but I never had to worry about dice going flying before! Seconded. You can make less money, the manual dice throwing just works weird and having only one round licks balls.
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Post by Mr. Glow on Jun 21, 2011 16:18:53 GMT 1
I don't like how misogynistic the gaming industry largely is. A cursory glance at E3 or IGN is all the proof you need for that.
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Post by jklinders on Jun 21, 2011 16:22:48 GMT 1
Yet another reason I boycott both.
The video footage of the games looks good at least but only if you accept it as actual real gameplay.
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Post by Tillian Panthesis on Jun 22, 2011 15:01:26 GMT 1
That annoying intro level you have to play again, everytime you make a new character or doing a New Game Plus...
I'm looking at you ME2!
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Post by Mr. Glow on Jun 22, 2011 15:10:43 GMT 1
Mass Effect 2 has to be BioWare's best game for that! Aside from the destruction of the Normandy (which gets significantly less dramatic everytime you watch it) the Lazarus station level can be sped through without too much grief.
It's not as bad as dragging yourself across Taris or the incredibly brown Korcari Wilds.
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Post by Cali on Jun 22, 2011 15:13:23 GMT 1
I agree Till. Oblivion and Fallout 3 were pretty bad offenders when it came to that. That's why I had to download mods that skipped them altogether.
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Post by jklinders on Jun 22, 2011 16:42:02 GMT 1
Oblivion and Fallout 3 each had one good fail safe though. I call it "One save file to rule them all" Always keep the save file that you have just before you leave the newb dungeon. The game allows you to get one final tweak of your character (and by tweak I mean complete rewrite) just before leaving so you can just start at that one save file and go from there. Of course mods are good for that too.
I just wish I knew where Bethsoft's prison fetish came from. Apparently you are just moments from being HANGED at the start of Skyrim.
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Post by Cali on Jun 22, 2011 16:47:38 GMT 1
As far as I know, Daggerfall remains the only Elder Scrolls game where your character isn't a convict and does not start off in prison.
There's also Battlespire, though it doesn't count since it's a spinoff of sorts.
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Post by Mister Buch on Jun 23, 2011 2:51:05 GMT 1
The bit in RPGs where the guy says, 'Are you SURE you want me to make you that sandwich? Because you should know, once I make this for you, things MAY CHANGE forever. You should finish up any business you have in the DOOMED VILLAGE before I make it. Just in case, you know.'
I like that they warn you clearly that you won;t get another chance to finish your quests, but it breaks the immersion for me utterly, every time, and of course spoils the surprise. Maybe if they could find a more subtle way of telling you this. Hell, even if the game would tell you directly rather than having one of the characters suddenly get all suspicious like on the Truman Show when he starts to figure it out.
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Post by Tillian Panthesis on Jun 23, 2011 4:22:16 GMT 1
I mean before the Lazerus station in ME2. The Normandy blow up bit. Do I really need to see my Shepard poping her eyeballs out again as she enter into the atmosphere?
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Post by Mr. Glow on Jun 23, 2011 4:39:36 GMT 1
The bit in RPGs where the guy says, 'Are you SURE you want me to make you that sandwich? Because you should know, once I make this for you, things MAY CHANGE forever. You should finish up any business you have in the DOOMED VILLAGE before I make it. Just in case, you know.' I like that they warn you clearly that you won;t get another chance to finish your quests, but it breaks the immersion for me utterly, every time, and of course spoils the surprise. Maybe if they could find a more subtle way of telling you this. Hell, even if the game would tell you directly rather than having one of the characters suddenly get all suspicious like on the Truman Show when he starts to figure it out. I've been replaying Assassin's Creed: Brotherhood, which is one of the few games that doesn't do this. I pretty much found myself scratching my head and being all "Why have four years passed? What am I doing in Spain?!" It kinda does throw the finale at you before you're prepared.
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Post by Mister Buch on Jun 23, 2011 17:45:36 GMT 1
Yeah... see there's two sides. I'm not sure what happy medium I'd prefer.
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