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Post by Mister Buch on Dec 8, 2010 22:32:23 GMT 1
All right, Fallout: New Vegas. Me having a go again. I think the new Fallout games just aren't my cup of tea.
So I find a vault, on my way to Boulder city, and I go in. There's an interesting story that you can learn by reading terminals. Great story, actually - and one that forces you to think.
Between terminals, I'm wading in radioactive water and fighting endless mantises and rats... in a big, every-corridor-looks-the-same maze (and God the map is useless when there is more than one level). It takes a good hour - an our of using up all my Rad-away and cutting down mantises.
I get to the end, waiting for the big secret that ties the whole plot together...... and the door locks and about eight robots / turrets appear, and blow me apart in seconds. There's no way I can beat these guys - I can barely wound one on 'Very easy'. My only option is to crawl allllll the way back up, through the radioactive maze, and come back later when I have much, much better guns and armour.
.
That is a crappy moment.
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Post by Knightfall on Dec 8, 2010 23:33:11 GMT 1
Sorry you're not enjoying it very much. I haven't stumbled across the part you're talking about, but it doesn't sound fun. =(
Those games can be very unforgiving at times.
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Post by Mister Buch on Dec 9, 2010 12:41:30 GMT 1
I am enjoying it and I'm not.... pretty much the same as I was with Falllout 3. I do like this one better though.
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Post by jklinders on Dec 9, 2010 13:57:37 GMT 1
Clint, I don't think any of the squad mates are bad fireteam leaders. Afterall a bad fireteam leader would have completely failed. Though listening to Mordin's combat chatter is amusing. But some are better than others. Zaeed is not a team player, Samara is a hermit and Grunt is too inexperienced.
Jacob and Garrus are products of the Human and Turian officer training program respectively(Admittedly Jacob is far too deferential to be real officer material but I digress) and Miranda has plot armour so she needs to be a fireteam leader to give an excuse for living in the second fireteam cutscene.
As epic as the whole "suicide mission" was on first playthrough it's a little too easy to game in my opinion.
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Post by Mr. Glow on Dec 9, 2010 15:07:41 GMT 1
Ah, and speaking of Miranda's cling-film plot armour. If you bring her with you when you go in the biotic shield thing, she can even get dragged away screaming by the seeker swarms, only to reappear on the other side of the door a minute later.
Why is she unkillable for all but one part of the mission, unlike every single other character? This isn't a popularity con test, after all.
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Post by jklinders on Dec 9, 2010 15:35:26 GMT 1
Clearly Bioware has plans for her in ME3.
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Post by Battlechantress on Dec 9, 2010 15:48:00 GMT 1
It will be interesting to see if that's true considering I let her die on one run-through, or if BioWare just lets that kind of fall into a large gaping plot hole in ME3. I'd bet it on the latter these days.
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Post by Mr. Glow on Dec 20, 2010 23:43:06 GMT 1
Man, how lame were the crew briefings in ME2? Who cares what Jacob thinks? I have a robut and turian Batman on my team!
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Post by ommadawn on Dec 21, 2010 1:09:17 GMT 1
Heh, true Glow! The only time I ever had Jacob in my team was when I met him and went to see his dad. Yet he's always there, yapping away in the briefings. I guess he's a guaranteed crew member and part of Cerberus, so he gets the privilege of being there, but it would have been nice to see other members there too (or more often).
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Post by Mr. Glow on Dec 21, 2010 2:04:58 GMT 1
I hated Jacob. You know he sucks when he's the worst romantic option in a game where the best romantic option is with a framed photograph on the desk.
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Post by jklinders on Dec 21, 2010 4:11:58 GMT 1
I hated Jacob. You know he sucks when he's the worst romantic option in a game where the best romantic option is with a framed photograph on the desk. But....but...the prrriiiizzzeee. No argument here. I prefer to leave him polishing his guns in the armory. If I could find a mute button for him I would use it. I certainly do not recall the conversation option where my Shepard said it was OK for him to be the official welcoming committee on my ship. There should have been a renegade interrupt for when he goaded Tali about meeting the ship's AI
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Post by Mr. Glow on Dec 21, 2010 4:16:43 GMT 1
But....but...the prrriiiizzzeee. The risk is too heavy...
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Post by Battlechantress on Dec 21, 2010 4:18:32 GMT 1
I always wanted to redo the in-game movies for times like that. The first priority, however, would have been Horizon. Kaidan would not have been able to walk away. Jacob and Miranda probably would have been having a close encounter with the airlock before the suicide mission.
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Post by ommadawn on Dec 21, 2010 5:09:53 GMT 1
I like how you think, chantress. >.<
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Post by jklinders on Dec 21, 2010 5:22:47 GMT 1
I know what you mean about those(multiple expletive deleted) vaults in Fallout New Vegas Buch. I was trying to get some secret tech out of one for a sidequest. It was heavily irradiated, filled with ghouls and to top it off it had a key required door blocking my way to the item I needed. Now I am not an engineer but I am pretty certain I would not have designed these things as if a neurotic mole had laid out the tunnel design. I reloaded to a (much earlier) save in disgust after I decided the quest was not worth the trouble and could not be arsed to find my way back to the surface. I spent a disgusting amount of ammo on the super tough ghouls there as well. The ammo for the gun I was using was not cheap either.
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