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Post by Cali on Dec 15, 2009 23:22:06 GMT 1
You should see his army of ass kissing trolls on sites like Kotaku and Gamespot. You thought Kotick himself was bad...
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Post by Tillian Panthesis on Dec 19, 2009 12:30:40 GMT 1
Ewww... gross. And whores in his office too.
Sorry... but I have a bigger beef with Activision-Blizzard more than EA.
Another person that made me feel depressed and feeling murderous would have to be Michel Atkinson. God... He's 100 times worse than Jack Thomson I'd tell ya! fucking hell. We all Aussie gamers hate him so much that if he' became the prime minister, THERE will be a big ass riot at the parliment house.
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Post by Mr. Glow on Oct 17, 2010 10:14:51 GMT 1
Oh God, I really don't like the Purgatory mission in Mass Effect 2. It just seems like something that shouldn't be in a Mass Effect game. It's just a short run through some corridors killing anything in your way. There was barely any dialogue, and the only choices were to politely refuse to give in your guns, or to be an asshole about it. Well, there is that one with the abused prisoner, but that doesn't count.
The whole mission just reeks of BioWare not giving it enough attention. Before ME2 came out, If you'd told me that level would be joining the likes of Virmire and Noveria, I think I may have laughed.
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Post by Mister Buch on Oct 19, 2010 15:10:19 GMT 1
Aw, I liked Purgatory.
I though Miranda and Jacob's quests were very dull - and Miranda's was kind of confusing. I never bothered understanding what waas going on.
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Post by Clint Johnston on Oct 20, 2010 3:56:22 GMT 1
I liked Jacob's quest, but to understand it, you had to open all the little audio files and read the datapads. Miranda's was like "Really, you didn't see this coming?"
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Post by Knightfall on Oct 20, 2010 5:56:05 GMT 1
Purgatory was pretty cool, but I played through a location very, very similar in Chronicles of Riddick: Escape from Butcher Bay. Jacob's quest was, yeah, confusing. I'm not quite sure how I handled that one. Shepard and Jacob kept reacting dramatically to twists that I wasn't getting. It was kinda funny. Miranda's was a let down. If only because Miranda said, "I have a twin," and my reflexive reaction was: Suit up...
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thenomad756
Serviceman 3rd Class
ME2 mining = sucks
Posts: 6
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Post by thenomad756 on Oct 20, 2010 8:06:19 GMT 1
I have to agree with knight on Jacob and Miranda's loyalty missions plus i have a bone to pick with sega and obsidian entertainment for releasing alpha protocol and giving me (and I'm sure a few other people) the impression that it's mass effect in modern times for one the main character was very uninteresting and seemed like a failed attempt at making an American James bond mixed with Jack Bauer not to mention the horribly repetitive combat and boring mini-games i guess there were a few good ideas in the game like the dialog time limit and above average reputation system but it's just to bad these were out weighted by the games faults
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Post by jklinders on Oct 20, 2010 12:12:16 GMT 1
I enjoyed Alpha Protocol greatly despite it's flaws. It was certainly more RPG than Mass Effect. I did not know all those insipid comparisons to ME from the reviewers was actually partially the marketing's fault. Still that game handled player choice like no game I have seen before and likely will again. It took me LESS time to finish than ME 2 did. Shameless plug, I wrote a review for that I thought was pretty balanced on the merits and flaws of the game if you are looking for detailed different perspective. Check it out at the Alpha Protocol thread in non-ME gaming.
OT, all the missions that started away from a major hub(Horizon, the collector ship and the suicide mission and the Reaper IFF mission excluded) had a tacked on shooting gallery feel to them. This is to me at least because If it did not happen on Omega or Illium it did not seem to add anything to the lore or the universe outside of a bunch of bullet pockmarked chest high walls to hide behind. All of the hubs were tiny and there was very little problem solving. The whole set up was to get the TL;DR's to the fight as fast as possible before they got bored. OH well. They gotta pack a lot of story in the last game to wrap it up.
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Post by Knightfall on Oct 20, 2010 12:39:32 GMT 1
I really enjoyed the character interactions and the story of Alpha Protocol. The gameplay could've been greatly improved, and yeah I set my standards kinda high, too, because Obsidian did compare it to Mass Effect several times before its released. Not a bad game, though. I really got into it, and I really wish they had a sequel in development. =S
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Post by Clint Johnston on Oct 20, 2010 15:08:50 GMT 1
Quit switching game topics! LOL
On a Mock Effect note, imagine JOHN's reaction when he hears Miranda has a twin...
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Post by jklinders on Oct 20, 2010 15:32:13 GMT 1
Quit switching game topics! LOL On a Mock Effect note, imagine JOHN's reaction when he hears Miranda has a twin... Giggity Giggity Giggity...oh wait wrong IP.
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Post by Knightfall on Oct 20, 2010 23:26:59 GMT 1
I'm getting a hankering for some Doublemint gum.
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Post by Mister Buch on Oct 27, 2010 17:32:21 GMT 1
On a Mock Effect note, imagine JOHN's reaction when he hears Miranda has a twin... Awesome xD I love the way you're handling John.
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Post by Mr. Glow on Nov 8, 2010 5:09:47 GMT 1
All I have to say is "What's this area of the ship?"
Is there anything as unimmersive as that line? Why did BioWare include it? Why doesn't Shepard, who's served on ships for about a decade know the basic layout?
And why can Shepard ask what the small area Joker sits in, with COCKPIT stencilled on the wall, is and still be thought of as humanity's only hope?
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Post by Mister Buch on Nov 8, 2010 5:14:53 GMT 1
I never thought of that, but you have a good point!
What I always hate is EDI's line afterwards: 'Logging you out, Shepard'. Out of what? Do you just mean 'ending a conversation', and if so why do you need to annouce that and try to make it sound cool?
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