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Post by Mr. Glow on May 28, 2018 20:38:06 GMT 1
Something I've wanted to do for a while. I actually tried it with Assassin's Creed 2 a while ago, but that has way more unskippable cutscenes, scripted walking behind NPCs and other stuff, still ended up taking about 10 hours.
But yeah my playthrough of ME1 came in at an almost feature-length 3h22m.
One thing that cracked me up was that when I got to Virmire, and Wrex was kicking off about the Genophage, he said something about how it had come to this after all the time we'd been working together. Poor guy was in the party for less than 90 minutes before I had to shoot him.
Also, since I played a soldier out of convenience, didn't have time for anyone's BS and had to play a Renegade out of necessity (sprinting directly to your objective isn't very Paragon), it had the unintended side effect of turning Mass Effect into 24 In Space.
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Post by Cali on May 30, 2018 0:38:07 GMT 1
Who gives a shit about that ding dangity gum series anymore.
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Post by Mr. Glow on May 30, 2018 11:13:30 GMT 1
Who gives a shit about that ding dangity gum series anymore. Nah dude there has to be some special nugget of game design goodness that's kept me playing it. The past 11 years can't be for nothing.
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Post by Mr. Glow on Jun 4, 2018 13:42:55 GMT 1
Just discovered something disturbing on my second run. On Feros when you have to pacify the thorian-infected colonists, you can drive the Mako into the garage at the start and just take some of them out with the artillery.
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guies
Serviceman 3rd Class
Posts: 1
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Post by guies on Aug 15, 2023 18:35:20 GMT 1
And even after the final notes are played, the symphony continues mlsdev.com/blog/how-to-build-a-fintech-app. Maintenance and updates are the ongoing rehearsals that keep the melody alive. Compatibility, security patches, and feature enhancements are part and parcel of the app's lifecycle, with corresponding costs.
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