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Post by Tillian Panthesis on Jan 29, 2016 2:30:52 GMT 1
What interesting times.
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Post by Warhammer Gorvar on Jan 29, 2016 11:24:19 GMT 1
I want to bang ALL the dwarves! .... Take it out of context, I dont care!
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Post by Mr. Glow on Jan 29, 2016 22:04:41 GMT 1
Though sadly, Varric's spoken for, and as of Trespasser, probably out of the picture.
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Post by Mr. Glow on Jan 31, 2016 19:35:37 GMT 1
onestly, the thing I want to see in Mass Effect: Andromeda is gun customisation more in line with ME1. That was fucking awesome, being able to turn the same gun into a radioactive two-shot heavy pistol or a rapid fire cryo gun. I'd also love to have the recharging, unlimited ammo guns from ME1 alongside the heat sink guns from the latter two games. Maybe you could even get certain guns with both combined. (I'm pretty sure Borderlands has guns or skills that work like that.)
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Post by Mr. Glow on Feb 2, 2016 0:34:26 GMT 1
Proper blindfiring, too. I wanna go Drake's Fortune on some mothers.
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Post by jklinders on Feb 2, 2016 2:50:21 GMT 1
A sidearm that worked like the old pistols would have been nice but Bioware clearly was going for poor man's Gears of War for the series so they wanted limited ammo dammit.
Not really sure how often blindfiring was actually done in real military. I've never used it in game as it's pretty shitty overall.
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Post by Cali on Feb 3, 2016 17:47:32 GMT 1
Blindfiring is done mostly by criminals shooting at cops.
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Post by CAPT Issac R. Madden on Feb 4, 2016 7:39:06 GMT 1
A sidearm that worked like the old pistols would have been nice but Bioware clearly was going for poor man's Gears of War for the series so they wanted limited ammo dammit. Not really sure how often blindfiring was actually done in real military. I've never used it in game as it's pretty shitty overall. We don't train for it (rapid, aimed semi-auto fire is the rule of the day for most troops armed with assault rifles with burst/auto for emergencies), but in close urban warfare, it can be used to make someone keep their head down until you can do something else. Not ideal, but not useless.
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Post by Mr. Glow on Feb 4, 2016 14:49:20 GMT 1
As I said, it's kind of the bomb in the Uncharted series though, which I assume is a pretty realistic depiction of what goes down in firefights IRL.
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Post by Warhammer Gorvar on Feb 4, 2016 19:06:57 GMT 1
I liked how Rise of the Tomb Raider's sense of realism where you can heal burn/bullet/arrow/claw/bite wounds with just wood and some leaves.
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Post by Mr. Glow on Feb 9, 2016 19:03:55 GMT 1
I would also really like to see the cutscenes reflecting your PC's class and choice of weapon a lot more. There was a scene in ME3 where my Shepard got out of a shuttle with just a pistol, took cover against a wall with an assault rifle, then it cut to gameplay with her holding the pistol again. Every time something like that happened I was really jarred from the game.
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Post by Tillian Panthesis on Feb 11, 2016 10:05:02 GMT 1
That would be nice, but that means more effort.
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Post by jklinders on Feb 11, 2016 10:51:40 GMT 1
More money too. I'd rather such resources go to something meaningful to be honest.
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Post by Tillian Panthesis on Feb 11, 2016 11:01:37 GMT 1
Which is kinda rare at times, as most of the dosh are tossed into marketing campaign.
Oops, I should take off my tin foil hat.
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Post by jklinders on Feb 11, 2016 11:56:07 GMT 1
You're right to have that hat on, but marketing will get their cash anyway, everything else needs to get the tiny slice that remains and I would rather it go to gameplay or story than cutscene frippery
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