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Post by CAPT Issac R. Madden on Jul 5, 2011 6:17:37 GMT 1
Political/Historicial anachronisms and inaccuracies piss me off as well. It seems that most people these days are damned to repeat history since they choose to remain ignorant of it.
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Post by Tillian Panthesis on Jul 5, 2011 6:59:59 GMT 1
Developers stick to the same old cliche character templates. As if they afraid to experiment interesting characters for the sake of more money. This is why I'm interested in films atm, especially interesting niche films like Breakfast on Pluto. (Seriously, I won't be seeing a character in the likes of kitten in a video game for the new few years or so, possibility my whole lifetime...)
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Post by Mister Buch on Jul 5, 2011 12:15:14 GMT 1
That was a great movie. Must be about five years since I saw it, but I loved it.
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Post by Mr. Glow on Jul 5, 2011 20:44:55 GMT 1
When a game's main story and the background details backstory are almost entirely seperated from each other. It's pretty bad sometime in Mass Effect/Dragon Age, when the stuff happening on screen and the stuff in the codex may as well be from seperate franchises sometimes.
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Post by Mr. Glow on Jul 10, 2011 1:17:22 GMT 1
"Either way, someone diessss..."
Choices (particularly of the sadistic kind) in video games have been getting on my nerves lately, especially when they're shoehorned in, purely for the sake of having a choice.
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Post by jklinders on Jul 10, 2011 1:50:39 GMT 1
I hope you are not talking about the Museum in Rome in Alpha Protocol Glow, because I thought that was both awesome and justified by Marburg being a complete prick.
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Post by Mr. Glow on Jul 15, 2011 0:44:39 GMT 1
I hope you are not talking about the Museum in Rome in Alpha Protocol Glow, because I thought that was both awesome and justified by Marburg being a complete prick. I've gotta disagree with you there. It was just shoved in there for a dramatic choice. How did Madison get captured, for instance? (admittedly, she does run off to Marburg if you have low approval with her, but that doesn't explain why she doesn't just stay in the safehouse otherwise.) And Marburg says he'll be with the bombs, but if you go after Madison (on the other side of the museum), he's right behind you when you get there! And I was friends, literally, with Marburg by then! It never takes me long to choose in these "many or one" situations, either.
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Post by jklinders on Jul 15, 2011 3:33:05 GMT 1
Being friends with Marburg does not mean he is going to drop his mission for you. He is completely lacking in anything that even remotely resembles humanity. He shows respect for actions that put "the mission" ahead of everything. So if capturing a bargaining chip and using it against you to force you to rethink your objective serves his mission then so be it. Furthermore he knowingly serves a cause that destabilizes the world because he is feeling all kicked puppy over being cut off from his country just as Mike was. If you taunt him into fighting to the death in Rome you will see that it's that that proves to be his berserk button. He was in Deus Vult, a previous incatnation of Alpha Protocol. It is not completely beyond belief that Mike's safehouse was used by Deus Vult, Marburg himself could have used it. Alpha Protocol may have forgotten but the safehouses go back to well before Alpha Protocol. Even without that, he was in the business of being a rogue agent longer than Mike was alive. He likely knows the tricks that are involved in hiding such things. So what if Marburg said he'd be with the bombs. You actually believed him? It's not like he makes a living by being honest with people. I agree about the many or one choices. However it is easier to be academic about it sitting front of a keyboard, I'd like to think I'd choose the same in real life, but thankfully I am unlikely to ever be in that position. Otherwise your point is taken.
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Post by Warhammer Gorvar on Jul 15, 2011 11:15:02 GMT 1
Aren't there robot minion monkeys with machine guns in Alpha Protocol?
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Post by jklinders on Jul 15, 2011 16:11:47 GMT 1
Aren't there robot minion monkeys with machine guns in Alpha Protocol? That would be awesome but no. What it has instead is Steven Heck who is even more awesome.
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Post by CAPT Issac R. Madden on Jul 16, 2011 1:01:25 GMT 1
Aren't there robot minion monkeys with machine guns in Alpha Protocol? That would be awesome but no. What it has instead is Steven Heck who is even more awesome. Joker: "Hey, Commander. Glad you're back but be careful with that last one. We can only hold so much crazy." Clearly Joker hasn't met Steven Heck yet. Makes Jack look completely normal by comparison.
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Post by Mr. Glow on Jul 20, 2011 23:02:32 GMT 1
Here's one that's been annoying me lately: sub-par Collector's Editions. For example, my copy of Fable II recently broke, so I decided to order a new copy. I managed to get the "Special" edition of the game on Amazon, pretty cheaply, too. This is what it was supposed to look like: We've got an artbook, the bonus disc nobody ever looks at, a Hobbe statuette (every single Collector's edition in the history of video games worth it's salt has a statuette), some tarot cards and it all goes together in the standard tin (not shown: an additional outfit, two swords and a dungeon). Pretty decent stuff, right? Due to "supply chain issues", however, this is what everyone, as of this morning including me, got: Let's see... No statuette, no artbook, no tarot cards, no tin (but we do keep the bonus disc and the DLC, lucky us!) I mean, really? If I had paid full price for this (I actually paid £6, so I'm feeling pretty pleased about it) I would be pissed off! And just for fairness, here's another example: the self proclaimed "ULTIMATE DRAGON AGE: ORIGINS EXPERIENCE" ( false fucking advertising), the Collector's Edition of Dragon Age: Origins. Again, here's what we were promised: Unlike Fable II, BioWare didn't exactly promise us the moon here. All that stands out is the tin case and the cloth map of Ferelden. (And the Shale DLC (Which really should've been in the vanilla game). But, alas, we were too idealistic to think BioWare EA/ BioWare could possibly be moneygrubbing. Ah, to be back in 2009...) But still, here's what we got in the end:
(Not my hand, by the way)
So yeah, no tin case, no cloth map of Ferelden. Instead, you get a cardboard sleeve, a bonus disc full of fluff, and some trivial DLC (Most of which you have to spend in-game money on, too. Also, not even Warden's Keep is included, and that just screams "Day-one DLC"!)
So yeah, I'm gonna stop using this thread as my own personal blog now. I also want you all to know that I wrote this entire post whilst hugging my "Limited Codex Edition" of Assassin's Creed: Brotherhood, which I value more than most of my friends.
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Post by Knightfall on Jul 21, 2011 0:06:06 GMT 1
The only collector's edition that I regret not buying was for Fallout: New Vegas. Didn't think I'd like the game much to begin with, but now I'm painfully aware that I don't have cards or poker chips from The Strip casinos. It even came with the Platinum Chip! The Platinum Chip, Glow!
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Post by Mr. Glow on Jul 21, 2011 0:22:38 GMT 1
The only collector's edition that I regret not buying was for Fallout: New Vegas. Didn't think I'd like the game much to begin with, but now I'm painfully aware that I don't have cards or poker chips from The Strip casinos. It even came with the Platinum Chip! The Platinum Chip, Glow! A friend of mine has that special edition, and it is nice. They even put some thought into which character goes on what card, like Kimball being the King of Hearts!
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Post by Mr. Glow on Aug 6, 2011 14:22:47 GMT 1
Reused voice actors. The only game I can stand it in is Oblivion, and that's because it went so far beyond what I thought I could stand in a game.
But, for example, the Dragon Age series. The same guy who voices Riordan, a prominent Gray Warden from Orlais, also voices Hubert, the owner of the Bone Pit mine, and much more damning, Stroud, a prominent Gray Warden from the Free Marches.
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